A secret agent prevents an evil toilet uprising. Follow this path with brutal music and a killer attitude.
[h1][ What's new? ][/h1]
[list]
[*] Added a new cooperative mode where you can play all episodes with your friends
[*] Added new skibidi attack animations
[*] Added a new enemy, the toilet robber, he will steal your money and hide from you
[*] Added a new enemy, the laser skibidi, it will shoot lasers at you from its eyes
[*] Improved enemy destructibility, now if the enemy is completely destroyed from him will fly only sparks, as well as the more exposed the skeleton of the enemy the more sparks will be
[*] Improved ragdoll physics of enemies, now they are not thrown to random sides when dying and roll nicely on the ground
[*] Added blood spurts if toilets bite the player
[*] Now you get money for killing with a grenade
[*] Added a setting so that you can choose to hold or toggle aiming
[img]{STEAM_CLAN_IMAGE}/44615753/54856acbf83b83d6780c4bb7a29c8ca0bcbb37d6.png[/img]
[*] Added setting to select whether to hold or toggle the crouch button
[*] Added customization to select whether to hold or toggle the sprint button
[*] Now you can pick up lots of floppy disks and you will have lots of lives
[*] You can now buy ammunition for weapons
[*] Now on the Canals card, most bonuses are now respawning over time
[*] The crash map is now open by default, you don't have to be training to open it
[*] Now after the final death, you can open the pumping screen and upgrade your cameraman
[*] Added the feature to skip cutscenes
[*] Added a new enhancement to extend the stun time of enemies
[*] Grenade kills are now displayed in killfeed
[*] Added more weapons on the CRASH map
[*] You now have a time of immortality after rebirth
[*] Now you cannot kill yourself with a single grenade, reduced grenade damage to the player
[*] Added an icon for finishing an enemy in Killfeed
[*] Improved stun grenade, now if you throw it at an enemy with a higher chance he can be stunned
[*] Improved toxic gas grenade
[*] Added a new mind control ability that makes skibidi attack each other
[*] Now if you have instakill active, instead of killing the toilet for a long time, you will kill it immediately with a knife
[img]{STEAM_CLAN_IMAGE}/44615753/73e98f25d2a19834c9211d69bf1f75d4147717c6.png[/img]
[*] Added sounds to targets
[*] Improved visual effects and efficacy of sound blast ability
[*] Added physical animations of enemies' reactions to hits
[*] Added effects when teleporting
[*] Now special skibidi (laser, thief, terminator, rich man, etc.) have more chances to appear with each wave
[*] Now ammo pickup also fully restores the equipment
[*] Completely redesigned all the pickup. For example, now they fall nicely to the ground and start levitating after the toilet dies
[*] Completely reworked the logic of the music manager now the music goes into the active phase at the beginning of the wave more precisely, and at its end it does not cut off and begins to play more quietly
[*] Redesigned main menu
[*] Added subtitles for bundles of money
[*] Added sounds to the stars above the heads of stunned enemies
[*] Added warning when moving to the next map
[*] Now each pickup has a little glow to it
[*] Now each episode has a description
[*] You can now see a description of the current mission on the loading screen
[*] You can now customize the Field of view
[*] Improved the settings sliders in the menu, now you can set the exact value manually
[*] Added a grenade assassination challenge
[*] Added a challenge for the number of glorious kills
[*] Added an instakill kill challenge
[*] Added a challenge to open doors
[*] Added a challenge to buy weapons
[*] Added crate opening challenge
[*] Added a challenge to collect the thief's bags
[/list]
[h1][What's changed?][/h1]
[list]
[*] Reworked the limit on the number of enemies
[*] All grenades have been reworked
[*] Revised translation
[*] The boss health system has been reworked
[*] The principle of work of pop-up warnings has been changed, now you can close them by ESC instead of clicking on them
[*] Reworked transition to a new mission with weapons from the previous mission
[*] The instakill and Xray overlay has been reworked so that they can now be displayed correctly together with each other.
[img]{STEAM_CLAN_IMAGE}/44615753/acda16191713847da8956016b99dd15a2183536b.png[/img]
[*] Reworked the shooting logic, it works much better now
[*] The parasite's logic has been reworked, now it can retreat hide and sneak unexpectedly
[*] Reworked the intelligence of the boss with the shield
[*] Removed the ability to quickly exit after death (replaced by an improvement menu) (removed to avoid accidental exit to the menu)
[*] Now if you have the ability for emergency rescue, the automatic teleport will be triggered at 35 instead of 15hp
[*] Now when targets are dropped, they are no longer displayed in Xray
[*] Now there's a reward for each boss
[*] Added Respawn effect
[*] Task progress is no longer reset on exit, level completion or measure. Except for some special tasks given per level
[*] Now Flash and Stun stun differently
[*] The time of disappearance of money has been changed
[*] Prices in the subway have been reworked, for example, the pre-final box is now significantly cheaper
[*] The price of the secret box in the lab has been changed
[img]{STEAM_CLAN_IMAGE}/44615753/d085b3d687d70a033239d07afdebc5efaa6712a6.png[/img]
[*] Now extra lives fall to you more often
[*] Increase rewards and rebalance challenges
[*] Enemies will now spawn when fighting the final boss on the canals map
[/list]
[h1]What's fixed?[/h1]
[list]
[*] Now if you run away from a boss his health will not be displayed forever
[*] Fixed a small prolag when the player gets up from the ground in training, and the camera was slightly jerked under the ground
[*] Fixed a bug that caused the teleportation ability at the beginning of training to cause you to fall behind the map
[*] Fixed incorrect display of the control reset button
[*] Fixed a bug that caused toilets to have missing bottoms
[*] Fixed a bug that caused the emergency teleport ability to fail sometimes
[*] Now fallen from the enemies bonuses are correctly removed when revived
[*] Fixed display of dazzle or stun on wide screens
[img]{STEAM_CLAN_IMAGE}/44615753/2ecff0d67fdfb5a2b09d7b6c0108d51bb7d5956a.png[/img]
[*] General bug fixes for wide screens
[*] Fixed errors related to the claymore
[*] Fixed a bug that could sometimes cause your money to go negative
[*] Fixed a bug where you could die during a cutscene
[*] Fixed a bug that caused the parasite to continue making sounds for a while after death
[*] Fixed a bug that caused some doors to not have translations
[*] Fixed a bug where the HUD might not appear after revival
[*] Fixed a bug where bite sounds were heard from a very far distance
[*] Fixed a bug because the HUD could start displaying on top of the loading screen, from the loading queue
[*] Fixed a bug that could sometimes cause several grenades to fly out after death instead of one grenade
[*] Fixed a bug where the pickup could sometimes fly the wrong way after picking it up
[*] Fixed a bug where you could fall under the map when opening a door when the level behind it failed to load in time
[*] Fixed a bug that caused some weapons in the subway to have no firing sounds
[*] Fixed a bug that caused a single machine gun in the Exodus chapter to do too much damage
[*] Fixed a bug where a new wave might not start when a boss died
[img]{STEAM_CLAN_IMAGE}/44615753/f66cc7358ddd324c6cb95fb0de0e1cfc638c383c.png[/img]
[*] Fixed broken crate on CRASH map
[*] Fixed a bug where you could teleport from the elevator underneath the map on the exodus map
[*] Fixed a bug where you could open the menu on top of the menu, when loading the game and in other places not planned for it
[*] Fixed a bug where after falling from the roof on the EXODUS map you could fly to the bottom of the map
[*] Fixed a bug from which you could not go to the next level on the Metro map
[*] Fixed a bug from which the sight could be incorrectly displayed
[*] Fixed a bug where you couldn't take a tactical AK on the CRASH map
[*] Fixed a bug where if you had to do one thing for a task (let's say kill 1 enemy) you were not rewarded for that task
[*] Fixed a bug where a wave could end when enemies were still alive
[*] Fixed a bug where the ladder could catch your feet and you could not jump over various places, such as a pit in training
[/list]
[h3]And many more things that I can't remember.... Enjoy the game![/h3]