Clowns, dog food and Christmas Miracles: the secret history of Wilmot's Warehouse | Wilmot's Warehouse | Gamehypes

Clowns, dog food and Christmas Miracles: the secret history of Wilmot's Warehouse

You might not be surprised to learn that Wilmot s Warehouse, the charming object-categorisation game we ve been banging on about this month, was inspired by (wait for it) working in a warehouse. Co-creator Richard Hogg worked in warehouses for Asda and Boots in his teens, before moving on to work for a film stills library after graduating. I loved that job, he recalls, wistfully. In fact, if it hadn t been for a bunch of bastards from [name of professional services firm redacted] coming in and deciding I was surplus to requirements, there s good odds I d still be there.

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