Clown Meat Demo Update 0.1.3: Bon Voyage

Clown Meat

Clown Meat is a Precision Platformer with an emphasis on speedrunning and replayability. Tumble through a butchered world where humanity is barely a memory on your naïve journey to cheer up the monolithic clown that came from the Depths of Jupiter.

[img]{STEAM_CLAN_IMAGE}/44715474/ee5a2ebbe03453e44c3c7108138b4213d24b9c8d.jpg[/img] art by: https://twitter.com/roundboard [h1]Heyo,[/h1] This is the last batch of stuff we wanted to sneak into the demo before properly moving onto finishing the full game! See you all in a few months. Here is to hoping you keep up your appetite for Clown Meat! [b]New additions!:[/b][list] [*]Clown Meat now has unique idle animations in some cutscenes. [*]Some levels now have paint cans that you can knock over to spill permanent paint. [*]Added "source" button on the character select screen that links to original game crossover characters hail from. [*]The Newscaster has been given a unique surprise! [*]Added a small indicator at the top left of the screen to indicate build version. [/list] [b]Gameplay changes:[/b][list] [*]Developer medals can now be retroactively earned if you beat their times before unlocking them. [*]Timer now updates with the physics for consistency. [*]Reduced the range at which the player needs to move to start the timer by 90%. [*]Moving obstacles (i.e. pushing spikes and moving platforms) now do not start moving until the player starts the timer. [*]End of level UI no longer forces player to watch the rising of a new best time once developer medals are unlocked. [*]Timer mode now kills player if they achieve the same time as their best.[/list] [b]Level changes:[/b][list] [*]1_2 (I'd love to change the world) [list][*]Increased bottom pushing spike speed.[/list] [*]2_2 (Fistful of Steel) [list][*]Dev time increased from 5.678 -> 6. (We have mercy) [/list][/list] [b]UI changes:[/b][list] [*]Removed redundant restart option from the end level UI (You can still restart the level with the dedicated button). [*]Added the restart button instruction to the end of level UI.[/list] [b]Bug fixes:[/b][list] [*]Fixed Mime Meat's idle looping improperly. [*]Fixed Developer medals not displaying "knocked off" sprite. [*]Fixed splash screen replaying after reentering the main menu. [*]Fixed currently selected player skin transferring to new saves. [*]Fixed Hannah's credit from going off screen. [*]Fixed pushing spikes not operating synced with the physics. [*]Fixed player being able to fully cover themselves with their splat visuals behind the hand on Fistful of Steel. [*]Fixed player being unable to get goop on Everything Beautiful Is Far Away. [*]Fixed several assets that did not comply with Clown Meat's colour palette. [*]Fixed numerous typos.[/list] Also make sure to give Clown Meat's soundtrack a listen on Youtube! [previewyoutube=hgFJLL0FoR8;full][/previewyoutube] See you on the other side <3 [h3]-Talia & Autumn[/h3]