Clown Meat is a Precision Platformer with an emphasis on speedrunning and replayability. Tumble through a butchered world where humanity is barely a memory on your naïve journey to cheer up the monolithic clown that came from the Depths of Jupiter.
[img]{STEAM_CLAN_IMAGE}/44715474/ee5a2ebbe03453e44c3c7108138b4213d24b9c8d.jpg[/img]
art by: https://twitter.com/roundboard
[h1]Heyo,[/h1]
This is the last batch of stuff we wanted to sneak into the demo before properly moving onto finishing the full game! See you all in a few months.
Here is to hoping you keep up your appetite for Clown Meat!
[b]New additions!:[/b][list]
[*]Clown Meat now has unique idle animations in some cutscenes.
[*]Some levels now have paint cans that you can knock over to spill permanent paint.
[*]Added "source" button on the character select screen that links to original game crossover characters hail from.
[*]The Newscaster has been given a unique surprise!
[*]Added a small indicator at the top left of the screen to indicate build version. [/list]
[b]Gameplay changes:[/b][list]
[*]Developer medals can now be retroactively earned if you beat their times before unlocking them.
[*]Timer now updates with the physics for consistency.
[*]Reduced the range at which the player needs to move to start the timer by 90%.
[*]Moving obstacles (i.e. pushing spikes and moving platforms) now do not start moving until the player starts the timer.
[*]End of level UI no longer forces player to watch the rising of a new best time once developer medals are unlocked.
[*]Timer mode now kills player if they achieve the same time as their best.[/list]
[b]Level changes:[/b][list]
[*]1_2 (I'd love to change the world)
[list][*]Increased bottom pushing spike speed.[/list]
[*]2_2 (Fistful of Steel)
[list][*]Dev time increased from 5.678 -> 6. (We have mercy) [/list][/list]
[b]UI changes:[/b][list]
[*]Removed redundant restart option from the end level UI (You can still restart the level with the dedicated button).
[*]Added the restart button instruction to the end of level UI.[/list]
[b]Bug fixes:[/b][list]
[*]Fixed Mime Meat's idle looping improperly.
[*]Fixed Developer medals not displaying "knocked off" sprite.
[*]Fixed splash screen replaying after reentering the main menu.
[*]Fixed currently selected player skin transferring to new saves.
[*]Fixed Hannah's credit from going off screen.
[*]Fixed pushing spikes not operating synced with the physics.
[*]Fixed player being able to fully cover themselves with their splat visuals behind the hand on Fistful of Steel.
[*]Fixed player being unable to get goop on Everything Beautiful Is Far Away.
[*]Fixed several assets that did not comply with Clown Meat's colour palette.
[*]Fixed numerous typos.[/list]
Also make sure to give Clown Meat's soundtrack a listen on Youtube!
[previewyoutube=hgFJLL0FoR8;full][/previewyoutube]
See you on the other side <3
[h3]-Talia & Autumn[/h3]