Cloud Saves are now Enabled

A huge thanks to everyone who has taken any time to playtest the game in its current state, all your feedback is greatly appreciated and I am working to integrate fixes and build upon any recommendations that have been made. I've enabled Steam Cloud Saves now as I am pretty certain there are no logic errors in saving this data. If you have any issues with it not saving, saving incorrect data, or anything else, do please let me know. To go alongside this, there will now be a ghost you can race through the level which will be a copy of your movements from your best level time record. Hopefully this will make it more visual to see your current level progress in comparison to previous efforts. [h3]Smaller fixes[/h3] [list] [*] Level time is now unaffected by time-slow effects such as the beam weapon type [*] Visual changes made to key art and on screen UI elements to better separate each element [*] Distance based projectile damage drop-off for blast weapon type [*] Randomized recoil when spray weapon type is held for an extended time [*] Initial level's first staircase side has been lowered to allow possible skip [/list] [quote]If you encounter any bugs, please continue to report them. Reports like these make it much easier to catch a wider range of issues and address them faster.[/quote]