CLeM: Where have we been for the past year?

MechaNika

If it's not cool, it will disappear. If you're not cool, hide. MechaNika is here.

Hey folks, long time no see! Some of you (especially those who still haven't joined our Discord server... yeah, I'm looking at you :P) may be wondering if we won the lottery and moved to some Polynesian paradise or maybe developed some common sense and finally decided to move into finance... Well, NO! We've been pouring countless hours of work into our upcoming game, CLeM, making it bigger, rounder, smoother, sweeter, in one word, better. But first, let us get into more detail so we can try to get you all hyped up: [h3][b]Finishing CLeM[/b][/h3] CLeM features a TON of content. Throughout 2023, we have been creating the remaining of the more than 20 different rooms the house will feature. Each room has its own purpose throughout the game. As they evolve, so do their contents. They may contain unique puzzles, undergo physical changes, bear heavy dramatic weight, contain key pieces of information that let you dive deeper into the story, hide dark secrets, or let you peek into a happier, simpler past life. But all of them are essential parts of what shapes: THE HOUSE. The house is one of the main characters in this story, and we've been working hard to make sure you'll enjoy every minute you invest in exploring its grounds. We have also developed and implemented all the mechanics for the different magic toys, making sure that they helped bring a good rhythm to the game discovery and narrative development. Each toy will add a new way to tackle the house exploration and puzzles. As with any worthy "vania" game, you'll need to find new accessible routes, but also keep in mind former dead ends or impossible puzzles to try and look at them from a new skill perspective. Cutscenes! Yes, we've also been cooking some sweet, sweet cutscenes. We all enjoy these cinematic moments that reward us with high-quality narrative moments after we've been solving those puzzles and have roamed around every available room. We hope you enjoy these traditionally animated pieces that will contribute to the story development from a different perspective. [img]{STEAM_CLAN_IMAGE}/9364118/d31362b63f9ee502ab13eabdcc69a4ee07561588.gif[/img] [h3][b]Making CLeM multilanguage[/b][/h3] We want CLeM to be enjoyed by as many people as possible, and what's a better way to immerse yourself into a game than the game speaking your own language? Upon release, CLeM will be available in English, Spanish, Simplified Chinese, German, Russian, Dutch, Korean, Catalan, Japanese, French, and Brazilian Portuguese so that you should feel at home when the game comes out. Additionally, Mariona, our art director, has channeled some of her deep connection with CLeM's plot to produce some absolutely awesome voiceover tracks for the English and Spanish languages. [h3][b]Sharing CLeM with the world[/b][/h3] We have also been busy attending several international events so we could bring CLeM to as many players as possible around the world. Thus, throughout 2023, CLeM has been present at Indie Dev Day (Barcelona), Gamescom (Köln), and AdventureX (London), and will be present at GamIberica (Porto), and BIG Conference (Bilbao) both physically and digitally. [img]{STEAM_CLAN_IMAGE}/9364118/5e0b3d72b6f42054ab47e6e24c8883f53924ec9a.png[/img] This has contributed to making CLeM Mango Protocol's most wishlisted game to date, which pumps us up to keep working hard towards launch day! [h3][b]Finding a new partner for CLeM[/b][/h3] We wanted to find a perfect match that shared our passion and commitment for our games. With that in mind, we’ve partnered with Iceberg Interactive to be the publisher for CLeM! They have worked on other similar games in the past, like Strange Horticulture and Still There, and they love CLeM as much as we do, being super involved in making sure that CLeM's quality was up to standards and beyond and in maximizing its reach and success. [h3][b]Polishing CLeM and getting it ready for release[/b][/h3] From now until launch day, we’ll be focused on polishing CLeM and getting it ready to be enjoyed. There are still so many things to produce, like ports, store assets, social posts (like this one!), and many, many more nooks and crannies that need our attention to prepare for launch day, so stay tuned, because THAT day may be closer than you think! [h3][b]What to do while you wait?[/b][/h3] While we’ll be putting the finishing touches to CLeM before launch day, join our discord community to stay up-to-date with all things CLeM and the Psychotic Adventures series! We’ll be showcasing great behind-the-scenes glimpses, running brain-teasing challenges and riddles which, who knows, might come in handy when you explore CLeM's intricate world, and connect with us directly for any chats or questions you may have. Stay up-to-date, sharpen your skills, and be part of the excitement as we countdown to the big day together! [url=https://discord.gg/FjHUDHX8rk][img]{STEAM_CLAN_IMAGE}/9364118/aa13d1a798045c347b3482443c225ba65c330310.jpg[/img][/url] And, of course, if you still haven't wishlisted CLeM, click on that juicy button below! Also, play CLeM's awesome demo if you haven't experienced it yet! https://store.steampowered.com/app/1861440