Spiritlink Tactics is a story driven, tactical turn-based RPG. Lead your party of mercenaries through strategic battles! Customize each party member with numerous classes and skills!
This update comes with sweeping balance changes across the board for all the classes. The goal is to add more mana sinks for all classes, so that there is more meaningful decision about what you want to use your mana on, instead of just spamming your strongest spell on your caster characters. Also I wanted to move some power out of innate abilities of the earlier classes to give players more reason to explore later classes.
Rogue:
-Shadow Step: TU cost 10 -> 0
-(NEW Innate)Ambush: Backstab never miss.
-Sneak Attack: now a Rank 2 Skill - [2 Mana, 100 TU] Deals massive damage. Can only be used as Backstab.
-Cutthroat: replaced Nimble at Rank 3.
Warrior:
-HP Up: moved to Innate, Bonus HP 50 -> 25
-(NEW Rank 2 Skill) Might Blow: [2 Mana, 100 TU] Deals damage with an attack that is more powerful the more HP you currently have.
Alchemist:
-(NEW Innate)Stocked up: Items have 1 extra charge
-Refill: Mana cost 1->2, TU cost 20->0
-Item master: moved to Rank 2, NEW Effect - Items cost 30 TU less to use.
-Item throw moved to Rank 2
-Sedative and Stimulant combined into new ability Chemist and moved to Rank 3.
Archer:
Rain Down: Mana cost 0 -> 2, Damage increased
Guardian:
Shields Up: Mana cost 1 -> 2, Amount of shielding increased
Shield Burst: Mana cost 1 -> 2, Damage increased
Starting Party changes:
-Ishta starts at Rank 2 Rogue
-Bo starts at Rank 2 Alchemist
Other changes:
-Dialogue sound effect changed, as some players were finding the old sound effect to be grating.