Circle Empires Tactics Pathing Update!

Circle Empires Tactics

It’s Circle Empires like never before! Take to the field in simultaneous turn-based tactical battles. Combine powerful magical tokens to infuse your army with unstoppable power, and take on evil demigods in single player. Or peer into the minds of your friends and predict their plans in multiplayer.

Hello Commanders! We're back with another small but [i]important[/i] update. Some of you have been irked by unit pathing, especially in single-player. One issue was that units could waste an entire turn if your target moved out of its space, wasting your turns. With this update, units will chase after their targets if they move away, provided they have movement left. [img]{STEAM_CLAN_IMAGE}/40202656/cd4a7f88d3911bc4d997a85161aebe1b13a9dbfb.gif[/img] Second, units will remember last turn's orders. If their target is still alive after a turn, you won't have to give them new orders! Give the new update a try and let us know your thoughts. [url=https://discord.gg/PgWSJyMX3j][img]{STEAM_CLAN_IMAGE}/40202656/66256ed5a46672fee40b16be075a49ba63112022.jpg[/img][/url] [b]Circle Empires[/b] [list] [*] [url=https://twitter.com/CircleEmpiresG]Twitter[/url] [*] [url=https://www.facebook.com/CircleEmpires/]Facebook[/url] [/list] [b]Iceberg Interactive[/b] [list] [*] [url=http://www.twitter.com/iceberg_int]Twitter[/url] [*] [url=https://www.facebook.com/iceberginteractive]Facebook[/url] [*] [url=https://www.youtube.com/iceberginteractive]YouTube[/url] [*] [url=https://store.steampowered.com/publisher/iceberg]Steam Publisher Page[/url] [/list]