CIRCLE DEFENSE added

update 1.58 - ban some people - erased their Highscore update 1.59 - minor visual fixes - hold (left) shift to multibuy at 12 times speed (60upg/sec) - tooltip fix update 1.60 - hold (left) shift to multibuy gem buffs - tooltip fix enrage/power mode update 1.61 - towers can shoot 5 times faster than traps in endgame (tower and trap speed a litte bit adjusted) - added number seperator for prime ugrades - minor visual update for bullets - minor damage view update - double wave spawning should be fixed update 1.62 - number seperator fixed (primes) update 1.63 - fixed a 0 life bug - max wave now also saves on evo as wanted update 1.63 - some visual bugs (primes and evo) update 1.64 - some more visual bugs (primes and evo) update 1.65 - tower shoot speed armor and magic green corrected - 5 achivements added update 1.66 - tower talent added for 1+ dmg for 10 SP (unlimited for now, maybe i add i cap later) - trap talent added for 1+ dmg for 10 SP (unlimited for now, maybe i add i cap later) - rearranged Talent Tree update 1.66 - tower talent added for up to 4 mouse shot direction (100 sp each) - trap talent added for map placement of mouse shoter update 1.67 - shoots of draggable mouseshoter do dmg now STEAMWORKS FIX: - Some players had problems with steam cloud when changing the computer. The problem seemed to be that steamworks cut some files because they are to big or the file/bit limit was exceeded. The file limit and bit limit was chanegd now. - increaed the file limit (500%) - increased the bit limit (1000%) now we hope the problem is solved with this huge increases. update 1.69 - adjustments because new GM version - Rooms are reworked for faster new rooms - Waves above 100k will get faster stronger ( 350% speed) - Mouse shooter placement bug fixed update 1.70 - Mouse shilder is invisble now in idle mode - Shield bug fixed (at 100% there was a high chance to autorefresh shield every frame) Eggilityheute um 11:51 Uhr update 1.71 - Map 11 added (Circle defense System with Enemy save) - Map Overview reworked - Map 1 is no longer clickable if locked by other Map active - a lot bug Fixes