Christmas Playtest Update

WarpedSpace Playtest

Dear Test Pilots, As we continue to progress towards the Demo of WarpedSpace & Early Access, your feedback has been invaluable in helping identify and resolve issues and give feedback on current system, feel and game mechanics. Thank you for your support as we move closer to delivering the ultimate Space Survival Game Experience with a fresh twist. [img]{STEAM_CLAN_IMAGE}/45279142/5cc5b7df76b8a4e019e2e4cbd9b026fe9825ac71.png[/img] [b]Summary of Dev Log over the last 2 week:[/b] [b]Base Mechanics:[/b] Air leaks with VFX/SFX, depressurization mechanics, and repairs with a tool (3-5 seconds per repair). Air leaks occur only after significant damage. Base Hanger Improvements Planter with growing mechanics for fruit. Base light switch, manager interaction, and module tooltips. [b]Tools:[/b] Repair tool updated to require consumables and functional UI. Build tool schematic, base building tool, and panel for creating test build items. [b]Weapons & Tools:[/b] Beam weapons/tools now accurately align with the crosshair. Added ion gas, ion fuel metadata, and depleted state tracking for ion gas vents. [b]Persistence:[/b] Placed objects retain their scan percentage and charge. Starter base persistent loot and AI (Squid). [b]Miscellaneous Additions:[/b] - Asteroid radar marker. - Base fuel refinery foundation. - Items requiring multiple fragments. [b]Gameplay:[/b] Food consumption re-enabled. Creatures prevented from eating bases unless discovered. Ship outer panel slot interaction improved. New proximity-based sound effects for leaks. [b]Scanning & Reporting:[/b] Ship scanners can now detect and report the depleted state of ion gas vents and other items. [b]Testing:[/b] Added test derelict hanger and persistent AI squid for exploration.