Chivalry 2 is a multiplayer first person slasher inspired by epic medieval movie battles. Players are thrust into the action of every iconic moment of the era - from clashing swords, to storms of flaming arrows, to sprawling castle sieges and more.
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Good morrow knights! A minor hotfix (2.9.2) has been released with balance adjustments to The Reclamation of Montcrux, fixes to the Crossparty Beta system, as well as a handful of general bug fixes.
[h2]General[/h2]
[list]
[*] Fixed an issue where hitching would occur during extensive play sessions
[*] Fixed a small amount of unbuilt environmental lighting on Aberfell
[*] Fixed an issue where the gate would not rise after completing Stage 3 of Rudhelm
[*] Fixed an issue where the loading screen for Free-for-All Desert would use the Default art
[*] Fixed an issue where thrown weapons or objects would sometimes not deal damage
[*] Fixed an issue where the Arbalest crossbow textures would flicker after being thrown
[*] Fixed an issue where nobles would become stuck when spamming grab on Bridgetown
[*] Several crash fixes
[/list]
[h2]Crossparties Beta[/h2]
[list]
[*] [Xbox] Fixed an issue where a crash would occur while navigating the Social Tab
[*] [EGS] Fixed an issue where the party leader could not kick party members
[*] Improved reliability of friend online status
[/list]
[h2]The Reclamation of Montcrux[/h2]
[b]Stage 1[/b]
[list]
[*] Removed instances of invisible collisions in front of the castle
[*] Improved rock collision and navigation
[*] Fixed an issue where player navigation would become untethered on certain walkable objects
[/list]
[b]Stage 2[/b]
[list]
[*] Fixed an instance of no collision present for the central tower wall
[*] Addressed an exploit where players could get on top of the towers
[/list]
[b]Stage 3[/b]
[list]
[*] Increased portcullis opening time from 20 seconds to 30 seconds
[*] Increased portcullis closing time from 10 seconds to 15 seconds
[*] Increased Attackers respawn time from 2 seconds to 4 seconds
[*] Fixed an issue where the portcullis would appear rising from the ground when standing above it
[/list]
[b]Stage 4[/b]
[list]
[*] Increased attack respawn time to 5
[*] Decreased defense respawn time to 7
[/list]