Chivalry 2 Hotfix 2.9.2

Chivalry 2

Chivalry 2 is a multiplayer first person slasher inspired by epic medieval movie battles. Players are thrust into the action of every iconic moment of the era - from clashing swords, to storms of flaming arrows, to sprawling castle sieges and more.

[img]{STEAM_CLAN_IMAGE}/41614667/f58bd2a9a3f30a4588d64cdc002cbfa52f1a20f9.png[/img] Good morrow knights! A minor hotfix (2.9.2) has been released with balance adjustments to The Reclamation of Montcrux, fixes to the Crossparty Beta system, as well as a handful of general bug fixes. [h2]General[/h2] [list] [*] Fixed an issue where hitching would occur during extensive play sessions [*] Fixed a small amount of unbuilt environmental lighting on Aberfell [*] Fixed an issue where the gate would not rise after completing Stage 3 of Rudhelm [*] Fixed an issue where the loading screen for Free-for-All Desert would use the Default art [*] Fixed an issue where thrown weapons or objects would sometimes not deal damage [*] Fixed an issue where the Arbalest crossbow textures would flicker after being thrown [*] Fixed an issue where nobles would become stuck when spamming grab on Bridgetown [*] Several crash fixes [/list] [h2]Crossparties Beta[/h2] [list] [*] [Xbox] Fixed an issue where a crash would occur while navigating the Social Tab [*] [EGS] Fixed an issue where the party leader could not kick party members [*]  Improved reliability of friend online status [/list] [h2]The Reclamation of Montcrux[/h2] [b]Stage 1[/b] [list] [*] Removed instances of invisible collisions in front of the castle [*] Improved rock collision and navigation [*] Fixed an issue where player navigation would become untethered on certain walkable objects [/list] [b]Stage 2[/b] [list] [*] Fixed an instance of no collision present for the central tower wall [*] Addressed an exploit where players could get on top of the towers [/list] [b]Stage 3[/b] [list] [*] Increased portcullis opening time from 20 seconds to 30 seconds [*] Increased portcullis closing time from 10 seconds to 15 seconds [*] Increased Attackers respawn time from 2 seconds to 4 seconds [*] Fixed an issue where the portcullis would appear rising from the ground when standing above it [/list] [b]Stage 4[/b] [list] [*] Increased attack respawn time to 5 [*] Decreased defense respawn time to 7 [/list]