Character Profile: Fiona - Might & Magic: Clash of Heroes - Definitive Edition

Might & Magic: Clash of Heroes - Definitive Edition

Plan your next move wisely, every additional combo can make the difference! Whether in solo or duo, online or offline, mix and match your units to defeat your enemies in this Definitive Edition of Might & Magic: Clash of Heroes!

Greetings Mighty Heroes, Let's take a closer look at [b]Fiona[/b] and the [b]Necropolis Faction[/b] today! [img]{STEAM_CLAN_IMAGE}/44022569/c8895de1186b5bebbf1b7c246cd9dff245cb1aab.png[/img] As mentioned in our [url=https://steamcommunity.com/games/2213300/announcements/detail/3692431761895959001]World & Characters[/url] blogpost, Fiona Unicorn is the sole daughter of the Unicorn Duchy. She became a ghost and is now [b]a Necromancer commanding an undead army[/b]. [img]{STEAM_CLAN_IMAGE}/44022569/ca21986f71c35c6225a49df9c3050aaf9fbd1fc6.gif[/img] [b]If you aren't familiar with Might & Magic: Clash of Heroes - Definitive Edition's combat, we strongly encourage you to read our [url=https://steamcommunity.com/games/2213300/announcements/detail/3692432394700854281]Gameplay Introduction blogpost[/url] before reading any further.[/b] [img]{STEAM_CLAN_IMAGE}/44022569/da0fe502494aedf72f7c5e0be7b04be59587a90d.png[/img] [img]{STEAM_CLAN_IMAGE}/44022569/b5cd6ffcbea9c0bc1b29dfbbd7848b35d8429efd.gif[/img] Fiona's unique spell [b]sacrifices all her idle units on the battlefield to produce a powerful energy ball[/b] she can then launch at the enemy. The sacrificed units leave behind piles of bones that transform into defensive walls, making this spell [b]well-balanced in offense and defense[/b]! [img]{STEAM_CLAN_IMAGE}/44022569/d44ba2e51dbc61f0c6263dc13f9aa94ff316fb38.png[/img] [img]{STEAM_CLAN_IMAGE}/44022569/274a44e630f572b79a1559fdef18f327fbf72308.gif[/img] These units have [b]the fastest charging time[/b] (from one to three turns) but deal [b]the lowest damage[/b]. Necropolis Core Units are the following: [u][b]Skeletons[/b][/u] These units move toward the enemy and bash them with their bony skulls after two turns. A unit that deals a good amount of damage with a relatively low charging time [u][b]Zombies[/b][/u] These units inflict a plagued bite on the enemy after two turns. Afflicted enemies will continuously lose HP at the beginning of every turn. This [b]life-draining ability [/b]is incredibly useful to lower Elite and Champion Unit attacks (which get more powerful while they charge) [u][b]Ebon Guards[/b][/u] These units slash the enemy with their ritual daggers after three turns. They are the strongest of all the Necropolis Core Units. [img]{STEAM_CLAN_IMAGE}/44022569/07249c07b68f9bf0e102f8e3057a5dba6edb2a95.png[/img] [img]{STEAM_CLAN_IMAGE}/44022569/d79f4e234d4acd36dd84178d54050fdfb97b882f.gif[/img] These units deal [b]more damage[/b] than Core Units but [b]take up more space[/b] on the battlefield, making them trickier to activate. Necropolis Elite Units are the following: [u][b]Vampires[/b][/u] These units transform into a deadly cloud of bats and charge at the enemy after four turns. Their attack [b]drains the life force of the enemy [/b]and transfers it to Fiona’s HP. [u][b]Ghosts[/b][/u] These units launch an attack after three turns. While charging their attack, [b]they are immune to damage and deal damage to enemies[/b] that pass through them. [img]{STEAM_CLAN_IMAGE}/44022569/65f122fc3ae45eaf8cfb4ea4b2781018c011e407.png[/img] [img]{STEAM_CLAN_IMAGE}/44022569/70eb6c66818ee0450c2ee93753e430a95f72d79e.gif[/img] These units are undoubtedly [b]the most important of your army[/b] as they deal the most damage over a large area. However, they are even larger than Elite Units and require more Core Units to activate their attack, which takes longer to charge as well. Necropolis Champion Units are the following: [u][b]Bone Dragons[/b][/u] These units devour the enemy with their bony mouths after five turns. During their attack, they swallow idle enemies and transform their toughness into additional attack power. If used well, these units will [b]gather more power as they cross enemy lines[/b] to deal a fatal blow to the enemy hero’s HP bar. [u][b]Death Knights[/b][/u] These units launch a wave of dark energy after six turns. Their charging time may be long but it is actually an advantage as during that time [b]they continuously drain the life force of enemy units[/b] to strengthen their own attack. [u][b]Wraiths[/b][/u] These units launch a devastating after five turns. They have the unique ability to deliver instant death to anything their touch, including the enemy hero’s HP. However, they are quite fragile while charging, making them[b] high-risk, high-reward units[/b]. [img]{STEAM_CLAN_IMAGE}/44022569/b2325b3f755243d9c9f7eb3b49deef9e475dedf1.png[/img] Necropolis walls have a base strength of 6 HP and all idle units that die [b]leave behind piles of bones that form walls.[/b] [img]{STEAM_CLAN_IMAGE}/44022569/707e786f1ee3b115a5fe370c4cb21415fb08e522.png[/img] That's all for Fiona and the Necropolis Faction! Stay tuned for more advanced gameplay tips in the future! Thank you for your interest in Might & Magic: Clash of Heroes - Definitive Edition! 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