Hello Rebels!
First of all, I want to apologize for not posting sooner, it's been a while since the last DevLog.
However, I've been working on this Chapter a lot, and I'm happy to announce that the release is just around the corner.
If you haven't seen the store page yet, please feel free to check it out!
[url=https://store.steampowered.com/app/2177640/Rebels__Under_the_Spell_of_Magic_Chapter_3/]https://store.steampowered.com/app/2177640/Rebels__Under_the_Spell_of_Magic_Chapter_3/[/url]
All assets are complete, and I now have a total of 44 CGs, which is much more than I anticipated. It's basically twice as many as in Chapter 2.
I'm currently working on proofreading and testing. The proofreading is still a lot of work, but my goal is to release in 7 to 9 days.
Achievements are done and implemented.
There are now animated character assets (only for those characters that are in direct contact with the MC). This makes me happy and worried at the same time. It turns out that the animated characters are causing loading times at the beginning of each scene (highest I've encountered was like 20 seconds). I'm trying to reduce this as much as possible, but depending on how many characters there are on screen, this is difficult to do without compromising the experience of the story. Additionally, I'm worried about the performance of other CPUs. Unfortunately, I don't have many opportunities to test this. That's why I had to increase the requirements for this Chapter, especially when it comes to RAM.
Another topic I have to mention is about MacOS. The engine I used to create this game has made a substantial update last year. Since that update, I can't seem to get the game work on MacOS.
Sadly, I will have to remove MacOS support for the time being. If I find a way to get it to work, I'll add it as soon as possible.
My sincere apologies, dear Mac users.
I hope you are still looking forward to the release, and hopefully you'll enjoy the experience.
As always, feel free to let me know your thoughts.
Take care everyone!
meta.baron