Changes to clan activities. Our current vision

Crossout

Crossout - the postapocalyptic MMO action game where you can create a unique design for an armoured vehicle from dozens of parts and then drive it into multiplayer battles raging on land and in the skies alike.

[img]{STEAM_CLAN_IMAGE}/26076615/7c4cb1a31341ce5609ea0c260e8e08474d0b67c2.png[/img] Hello, survivors! This entry is not about the upcoming December update. Instead, we would like to talk about the possible future changes to clan game modes. The changes we have in mind are to solve some problems with clan activities in the game. [b]We remind you that all the new features described in the “Developer blog” are not final and may be changed before they are introduced into the game or may not make it into the game at all. Please note that all the information in this entry is not a final decision.[/b] In the “Battle for uranium” event, we tried out various things to raise the players’ interest in clan activities. Our goal was to minimize negative player experience by solving such issues as: [list] [*] Players intentionally losing battles as groups; [*] Long matchmaking times; [*] Too great of a difference in PS between players; [*] High entry threshold for clan activities. [/list] [h3]Our vision for developing the “Battle for uranium”[/h3] We have conducted a number of experiments in which we tested different hypotheses. Now the most suitable option looks like the following: once in a few weeks, the event “Battle for uranium” takes place, which is held with individual Elo rating system, with one challenge for a certain range of PS. The “Battle for uranium” has battles to one victory. The event can be played solo or in a group. We want to be able to customize some modifiers for “Battle for uranium” seasons, such as: [list] [*] [b]Periodically[/b] change PS brackets to make battles more diverse; [*] [b]Periodically[/b] include armoured aircraft and battle walkers in the mode. For example: one week there are no walkers or aircraft, the next week we add aircraft only, the third week we add walkers only, and the last week we add both; [*] [b]Periodically[/b] include additional modifiers for certain types of parts. For example, for rotors and robotic legs. [/list]The “Battle for uranium” [b]will not[/b] cause “Clan war” to be disabled. During the event, we will only disable “Clan confrontation”, but earning Engineer badges and completing challenges will be tied to the “Battle for uranium”. Badges and challenges will not be lost. With “Battle for uranium” we want to diversify clan activities in Crossout. However, we are also working on improving the game experience in “Clan war”. [h3]Our vision for developing the “Clan war”[/h3] We want to add a leaderboard based on individual Elo rating instead of the clan rating to improve the experience of players in clan activities and the balancing. The overall clan rating will be formed on the basis of the personal ratings of active players. The new leaderboard will function similarly to the leaderboard in the “Battle for uranium”. We would like to note that the uranium ore earnings of players who place high in the event and play a lot will not be reduced. We pay special attention to this. The gameplay of the mode, as well as the schedule of battles will not change. [h3]We need your feedback[/h3] To improve our work, we would like to know your opinions on the following topics: [list] [*] What do you think about the introduction of a new leaderboard with individual ratings to “Clan war”; [*] How do you feel about the modifiers we suggested for the “Battle for uranium”, which we want to diversify the event with. [/list] You can give us your feedback in [url=https://forms.gle/NAjrtAzpVXdx5n5MA]this form[/url]. That’s all for today. Stay tuned for more devblog entries and other news!