Changelog v2.0.25092.4

Sword of the Stars II: Enhanced Edition

The Enhanced Edition contains Sword of the Stars II: The Lords of Winter and the first expansion, the End of Flesh. The new expansion introduces the new playable race, the Loa. All previous DLCs containing new avatars, new combat music, alternate voices, skins, and new badges for the warships are also included.

Just in time for the Thanksgiving long weekend (for some of you), the latest update to the game. Have a good weekend, everyone! [b]Critical Fixes[/b] [list] [*]Fixed fleet transfer CTD while in the mission select mode. [*]Fixed end combat CTD due to Suul'ka leaving player control. [*]Fixed end turn CTD. [*] Unused industrial output will now generate a revenue. [/list] [b]Other Fixes[/b] [list] [*]Fixed wrong ETA display for reaction movements. [*]Fixed ETA not considering node lines. [*]Fixed 0 cost level 2 Hiver naval station. [*]Fixed morale clamping order issue. [*]Fixed applying morale losses for cruiser sized flag ships. [*]Fixed AI getting stuck in "Conquer" mode when no one around. [*]Fixed AI declaring war each turn. [*]Ensured AI has a default delay before activating a Node Maw. [*]Fixed node maw (and Loa accelerator gate) time delays for player. [*]Fixed reaction movement to be tested when target is within the player's sensor instead of just the reaction fleet's sensor. [*]Fixed heavy beam modules available on Morrigi dreadnoughts without tech being researched. [*]Improved Loa advancement AI. [*]Fixed Loa AI attacking with just cubes. [*]Fixed spawning fleets in odd locations in enemy systems that do not contain colonies. [/list] [b]NOTE:[/b] station structure has increased so it may appear the stations are missing health.