Changelog for Version 1.02

Arcadian Atlas

Arcadian Atlas is a Tactical RPG about the choices people make for love and power, and how those decisions tear a kingdom apart.

[h2]Balance[/h2] [list] [*] Reduced monetary rewards across all story and contract battles [*] Additionally: included difficulty modifiers for money, bestowing only 80% monetary rewards for Harder, 100% for Standard, 120% for Relaxed, and 140% for Story  - (Updated text to reflect this change in Options screen with the HELP button)  - No more dragons sitting on their hoards of gold! [h3][*] Rangers/Hunters/Reavers[/h3] [*] Nerf: Reduced Bow Attack DMG by 15%, affecting all skills [*] Nerf: Reduced Crossbow Attack DMG by 15%, affecting all skills [*] Updated item descriptions for all Bows and Crossbows to reflect this change across all languages [*] Ranger [Nimble] - increased EVA for LVL 1 to +5 EVA, and LVL 2 to +10 EVA [*] Ranger [Equipment Limited Skills] - removed all Equipment Requirements for Ranger Skills (and their bonuses and usage are now completely equipment agnostic and apply to all advanced classes fully) [*] Updated all skill descriptions to reflect this change - Be free! Choose your own character adventure! [*] Ranger [Bow Training] - altered LVL 2 to be +2 ATK, +5 EVA [*] Ranger [Crossbow Training] - altered LVL 2 to be +2 ATK, +1 SPD [*] Reaver [Elite Evade] - increased EVA for LVL 1 to +15 EVA, and LVL 2 to +20 EVA [*] Hunter [Projectile Guard] - increased EVA for LVL 1 to +15 EVA, and LVL 2 to +20 EVA [h3][*] Warmancer[/h3] [*] Nerf: Reduced Spell DMG for Warmancers, Druids, and Sorcerers by 15%, affecting all skills [*] Standardized SP cost across all levels of Fire Ball (5SP), Lightning Bolt (5SP), Ice Shard (5SP), Flame Wall (7SP), Freezing Cone (7SP), and Shatter Bolt (6SP) [h3][*] Cavalier/Inquisitor[/h3] [*] Buff: Buffed all Shield EVA bonuses [*] Cavalier [Equipment Limited Skills] - removed all Equipment Requirements for Cavalier Skills (and their bonuses and usage are now completely equipment agnostic and apply to all advanced classes fully) [*] Updated all skill descriptions to reflect this change - Be free! Choose your own character adventure! [*] Inquisitor [Rapture] - reduced damage dealt at both levels to 100%, reduced stun chance at LVL 1 to 15%, at LVL 2 30% [*] Inquisitor [Silencing Ray] - reduced damage dealt at all levels, to 10% DMG at LVL 1, 25% DMG at LVL 2, and 40% DMG at LVL 3. Reduced range of skill to 3 tiles from Inquisitor instead of previous 4. [h3][*] Equipment[/h3] [*] Increased base EVA bonuses for all Light, Medium, and Mage armor classes [h3][*] Bosses[/h3] [*] Increased HP on certain bosses throughout the story [h3][*] Enemy & Ally Level[/h3] [*] Increased LVL of all enemies and allies in chapter 2 by +1, and in chapter 3 by +2. [/list] [h2]Features[/h2] [list] [h3][*] Steam Cloud Saves are now available![/h3]   - Please back up your save files on your primary device.   - In order for Steam Cloud Saves to work correctly, boot up the game on your primary device and then exit before attempting to play the game on a secondary device. This will ensure that Steam has a proper record of your save files! [h3][*] Flank / Back Attack Crit Bonus[/h3] [*] Attacking a unit's back now bestows a +30% chance to critical, and attacking their flank has a +10% change to critical [*] Updated text to reflect this change in Tutorial screen for entry on Facing Direction [*] Target of Delayed Skills in HELP Turn Order Details  - You can now view the target name (unless an empty tile is being targeted) for any delayed skills in the Turn Order Details HELP overlay [/list] [h2]Art[/h2] [list] [h3][*] More expressive flinching animations for all units, including:[/h3] [*] All apothecaries, shamans, monks, cavaliers, inquisitors, ronins, warmancers, druids, sorcerers, rangers, reavers, and hunters. [*] All bosses [*] All monsters [h3][*] More expressive attack animations for sword strikes for all units, including:[/h3] [*] All uniques (Desmond, Vashti, Eda, etc.) [*] All cavaliers, ronins, and inquisitors [*] All monsters that use swords [h3][*] More expressive attack animations for bow shots for all units, including:[/h3] [*] All uniques (Desmond, Vashti, Eda, etc.) [*] All rangers and hunters [*] All monsters that use bows [h3][*] More expressive cast animations for magic classes, including:[/h3] [*] All druids, shamans, sorcerers, and warmancers [/list] [h2]Script[/h2] [list] [*] Altered wording of Flame Mastery, Ice Mastery, and Lightning Mastery (Warmancer) skill descriptions to clarify the increase is 5%, 10%, and 15% per level for their elemental DMG increases - altered across all languages. [*] Fixed typo in chapter 1 script where quickly was missing the "l." [/list] [h2]Input[/h2] [list] [*] Increased polling rate on gamepad to make controls more responsive. [/list] [h2]Loading[/h2] [list] [*] “Press to Continue” after loading screens has been removed. Loading screens automatically continue to the next screen. [*] Load times have been slightly improved. [/list] [h2]Achievements[/h2] [list] [*] Localization has been added for all Achievements. [*] “Book Worm” Achievement should now properly unlock when all chatter items have been read [*] Players with the chatter count hanging may need to read through all Chatter once more to trigger [*] “Two for One Deal” Achievement should now only unlock via player-controlled units. [/list] [h2]Bug Fixes[/h2] [list] [*] Fixed height tolerance not working for certain basic melee attack skills.  - So Cavaliers can no longer attack units on above a sheer cliffside above them [*] Fixed attack announcement box not appearing during enemy skills. [*] Fixed Steam Deck appearance for certain screens being cut-off due to 16:10 aspect ratio. [*] Fixed issue with Ronin animations not displaying correctly while using shield skills. [/list]