Arcadian Atlas is a Tactical RPG about the choices people make for love and power, and how those decisions tear a kingdom apart.
[h2]Balance[/h2]
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[*] Reduced monetary rewards across all story and contract battles
[*] Additionally: included difficulty modifiers for money, bestowing only 80% monetary rewards for Harder, 100% for Standard, 120% for Relaxed, and 140% for Story
- (Updated text to reflect this change in Options screen with the HELP button)
- No more dragons sitting on their hoards of gold!
[h3][*] Rangers/Hunters/Reavers[/h3]
[*] Nerf: Reduced Bow Attack DMG by 15%, affecting all skills
[*] Nerf: Reduced Crossbow Attack DMG by 15%, affecting all skills
[*] Updated item descriptions for all Bows and Crossbows to reflect this change across all languages
[*] Ranger [Nimble] - increased EVA for LVL 1 to +5 EVA, and LVL 2 to +10 EVA
[*] Ranger [Equipment Limited Skills] - removed all Equipment Requirements for Ranger Skills (and their bonuses and usage are now completely equipment agnostic and apply to all advanced classes fully)
[*] Updated all skill descriptions to reflect this change - Be free! Choose your own character adventure!
[*] Ranger [Bow Training] - altered LVL 2 to be +2 ATK, +5 EVA
[*] Ranger [Crossbow Training] - altered LVL 2 to be +2 ATK, +1 SPD
[*] Reaver [Elite Evade] - increased EVA for LVL 1 to +15 EVA, and LVL 2 to +20 EVA
[*] Hunter [Projectile Guard] - increased EVA for LVL 1 to +15 EVA, and LVL 2 to +20 EVA
[h3][*] Warmancer[/h3]
[*] Nerf: Reduced Spell DMG for Warmancers, Druids, and Sorcerers by 15%, affecting all skills
[*] Standardized SP cost across all levels of Fire Ball (5SP), Lightning Bolt (5SP), Ice Shard (5SP), Flame Wall (7SP), Freezing Cone (7SP), and Shatter Bolt (6SP)
[h3][*] Cavalier/Inquisitor[/h3]
[*] Buff: Buffed all Shield EVA bonuses
[*] Cavalier [Equipment Limited Skills] - removed all Equipment Requirements for Cavalier Skills (and their bonuses and usage are now completely equipment agnostic and apply to all advanced classes fully)
[*] Updated all skill descriptions to reflect this change - Be free! Choose your own character adventure!
[*] Inquisitor [Rapture] - reduced damage dealt at both levels to 100%, reduced stun chance at LVL 1 to 15%, at LVL 2 30%
[*] Inquisitor [Silencing Ray] - reduced damage dealt at all levels, to 10% DMG at LVL 1, 25% DMG at LVL 2, and 40% DMG at LVL 3. Reduced range of skill to 3 tiles from Inquisitor instead of previous 4.
[h3][*] Equipment[/h3]
[*] Increased base EVA bonuses for all Light, Medium, and Mage armor classes
[h3][*] Bosses[/h3]
[*] Increased HP on certain bosses throughout the story
[h3][*] Enemy & Ally Level[/h3]
[*] Increased LVL of all enemies and allies in chapter 2 by +1, and in chapter 3 by +2.
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[h2]Features[/h2]
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[h3][*] Steam Cloud Saves are now available![/h3]
- Please back up your save files on your primary device.
- In order for Steam Cloud Saves to work correctly, boot up the game on your primary device and then exit before attempting to play the game on a secondary device. This will ensure that Steam has a proper record of your save files!
[h3][*] Flank / Back Attack Crit Bonus[/h3]
[*] Attacking a unit's back now bestows a +30% chance to critical, and attacking their flank has a +10% change to critical
[*] Updated text to reflect this change in Tutorial screen for entry on Facing Direction
[*] Target of Delayed Skills in HELP Turn Order Details
- You can now view the target name (unless an empty tile is being targeted) for any delayed skills in the Turn Order Details HELP overlay
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[h2]Art[/h2]
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[h3][*] More expressive flinching animations for all units, including:[/h3]
[*] All apothecaries, shamans, monks, cavaliers, inquisitors, ronins, warmancers, druids, sorcerers, rangers, reavers, and hunters.
[*] All bosses
[*] All monsters
[h3][*] More expressive attack animations for sword strikes for all units, including:[/h3]
[*] All uniques (Desmond, Vashti, Eda, etc.)
[*] All cavaliers, ronins, and inquisitors
[*] All monsters that use swords
[h3][*] More expressive attack animations for bow shots for all units, including:[/h3]
[*] All uniques (Desmond, Vashti, Eda, etc.)
[*] All rangers and hunters
[*] All monsters that use bows
[h3][*] More expressive cast animations for magic classes, including:[/h3]
[*] All druids, shamans, sorcerers, and warmancers
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[h2]Script[/h2]
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[*] Altered wording of Flame Mastery, Ice Mastery, and Lightning Mastery (Warmancer) skill descriptions to clarify the increase is 5%, 10%, and 15% per level for their elemental DMG increases - altered across all languages.
[*] Fixed typo in chapter 1 script where quickly was missing the "l."
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[h2]Input[/h2]
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[*] Increased polling rate on gamepad to make controls more responsive.
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[h2]Loading[/h2]
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[*] “Press to Continue” after loading screens has been removed. Loading screens automatically continue to the next screen.
[*] Load times have been slightly improved.
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[h2]Achievements[/h2]
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[*] Localization has been added for all Achievements.
[*] “Book Worm” Achievement should now properly unlock when all chatter items have been read
[*] Players with the chatter count hanging may need to read through all Chatter once more to trigger
[*] “Two for One Deal” Achievement should now only unlock via player-controlled units.
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[h2]Bug Fixes[/h2]
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[*] Fixed height tolerance not working for certain basic melee attack skills.
- So Cavaliers can no longer attack units on above a sheer cliffside above them
[*] Fixed attack announcement box not appearing during enemy skills.
[*] Fixed Steam Deck appearance for certain screens being cut-off due to 16:10 aspect ratio.
[*] Fixed issue with Ronin animations not displaying correctly while using shield skills.
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