Changelog for Update 08.09.2023

Master of Magic

Take up the role of a great wizard, wield powerful spells, command fantasy races and challenge your rivals in this remake of a cult turn-based strategy classic. Do you have what it takes to become Master of Magic?

Greetings Wizards, Please see here the patch note which introduces a host of exciting new features and improvements. [b]Legend:[/b] FIX - Fixed an issue. ADD - New Features. MOD - Modified ADD Info when a rival Wizard finishes the Spell of Return ADD Arcanus and Myrror gamma settings ADD New and modified adventure modules are now tested for errors when leaving the editor by Save and Exit button to inform about possible or accidental damages to modules MOD Tidied up sliders on PopupSpellCost and BugReport (some elements were visible that were supposed to stay hidden) MOD Changed town growth multiplier setting to show 'x1.0' instead of '---' MOD Changed name of an artefact (Mace of the Sorcerer -> Wand of the Sorcerer) as the item was defined as a wand in DB MOD Changed wording of minimum town distance messages to avoid confusion FIX Regression crash resulting from units calling formation update before they are registered in battle FIX Group selected at town location attacking group next to it being dissolved when battle map is loaded resulting in units dying as a result FIX You will no longer be able to take a trait without having the prerequisites, simply by changing the screen, or selecting one trait before another FIX AI unit is no longer able to cast spell even if has no Caster skill, but has mana from item FIX Orichalchum should always work now FIX You can no longer get an existing/dead hero as a location reward FIX Hero from event and spells get extra skills from traits FIX Non lair unit exclusions FIX A crash after casting planar travel on units located in towns and not moving them before end of turn FIX Missing Warlord trait description in some languages