Change notes - “New Alliances PC patch”

Surviving the Aftermath

Survive and thrive in a post-apocalyptic future — resources are scarce, but opportunity calls! Build the ultimate disaster proof colony, protect your colonists, and restore civilization to a devastated world.

[h3]Base game[/h3] [b]General[/b] [list][*]Added 11 new achievements:[/list] [list][list][*]Base game:[/list][/list] [list][list][list][*]Doomsday is canceled - Complete the Doomsday Bunker Project. [*]Choo-choo! - Escape the harsh winter by fixing the train in Cold Rush. [*]Finnished - Survive in the Endless Winter scenario for 100 days. [*]Tailored to fit - Survive until day 100 in a custom game. [*]Customized calamities - Secret![/list][/list][/list] [list][list][*] New Alliances DLC:[/list][/list] [list][list][list][*]Undercover - Complete all four covert mission types. [*]Best friends forever - Ally with a society. [*]Binary world view - Secret! [*]Diplomatic quarter - Have four embassies built at the same time. [*]Dynamic Duo - Secret! [*]Federation forever - Form the federation.[/list][/list][/list] [list][*]Improved build menu performance dramatically. [*]Fixed an issue that prevented loading a save if a resource box was out of colony bounds and the game was saved while a carrier was moving to pick up the box.[/list] [b]Gameplay[/b] [list][*]Replaced the “trade offers available” text in the society menu with “trade unavailable” when there aren't enough workers in a Trade Center. [*]Double-clicking now works when overwriting a save game. [*]Fixed an issue that caused some buildings to not receive resources from storages if request resources was used. This was the reason that Fuel was not always delivered properly to a Garage. [*]Fixed an issue that caused up and down navigation to be inverted on a controller in request board. [*]Fixed an issue that caused NPC animations to freeze in combat upon selecting a specialist. [*]Fixed an issue that caused the camera to move to the wrong location when pressing the resource depleted notification. [*]Added a missing text in French in the custom game pregame menu.[/list] [b]Graphics[/b] [list][*]Updated portraits for caribou, boar and bear in the world map. [*]Added tooltips to colonists, resources and buildings tabs in the statistics menu. [*]Fixed many text overflow issues in multiple languages. [*]UI polish: [list][*]Updated some tech icons in the tech tree. [*]Added a black filler background to the society menu for ultrawide monitors. [*]New icons for group health and animal attack in the world map UI panel. [*]Many smaller button and text changes in world map panels.[/list] [*]Added fake colonists to entertainment buildings and adjusted animations in them. [*]Added fake workers to Forester, Maintenance Depot and Concrete Scavenger.[/list] [h3]New Alliances[/h3] [b]General[/b] [list][*]Added a tooltip to the society menu that displays information about embassy bonus buildings. [list][*]It should now provide an easy way to see information about different buildings when allying with a society.[/list] [*]Fixed an issue that prevented loading a save caused by a roaming bandit spawning incorrectly.[/list] [b]Gameplay[/b] [list][*]Rival reputation gain is now visible when failing or declining a society request and in the world map when hovering over a request location. [*]Added reputation markers and player/rival reputation amounts in the society menu’s reputation bar. [*]Fixed an issue that caused society convoys to move out of bounds. [*]Rewards from society requests are now visible after forming the federation. [*]Fixed an issue that caused the carrier count to increase visually when adding and removing workers in the Academy building. [*]Roaming NPCs in the World Map now face the way they’re moving. [*]Replaced generic specialist mission accomplished sounds with a voice-over for covert missions. [*]Added sound to Bomb Bunker.[/list] [b]Graphics[/b] [list][*]UI polish: [list][*]Changed the coloring and reduced the size of roaming unit’s path indicator. [*]Reduced the size of request, animal and convoy floaters in the world map. [*]Many smaller button and text changes in New Alliances related menus.[/list] [*]New Alliances building polish: [list][*]Fixed icicle placement on Society Depot. [*]Texture changes to most New Alliances buildings. [*]Reduced the size of outposts in the world map. [*]Added a missing material in Bomb Bunker.[/list][/list] [b]Balance Adjustments[/b] [list][*]Reduced silver from scavenging locations. [*]Increased New Alliance tech costs. [*] Requests and reputation: [list][*]Patrol and Teach loan request sector triggers lowered. [*]Lowered individual request type cooldowns across the board. [*]Increased rival rep gains from failed requests (by quite some margin). [*]Decreased the cooldown to spawn new requests. [*]Increased Rival reputation gains from failed requests across the board. [*]Altered request rewards to less silver and more other resources. [*]Reduced combat and loan requests slightly, increased build requests slightly (via cooldowns). [*]Reduced timeouts on almost all requests, so there’s less time completing them (esp. loans).[/list] [*]Covert Missions: [list][*]Player:[list] [*]Increased damage specialists take from failed covert missions. [*]Increased covert mission duration for theft and steal research mission types. [*]Reduced archetype bonus in covert missions from 85% to 75%. [*]Reduced base covert mission success chance from 60% to 55%. [*]Increased duration a specialist spends on a loan request.[/list] [*]Hostile society & rival: [list][*]Increased minimum silver amount stolen in Theft. [*]Increased chances to identify the culprit, especially if the hostile mission failed. [*]Decreased rival's mission cooldowns.[/list][/list] [*]Society rewards: [list][*]New Alliances building repair resources updated to use higher tier resources in most cases. [*]Added pollution to Chemville's tradable goods. [*]Increased Nuclear Plant’s initial resource request amount.[/list] [*]Society buildings: [list][*]Removed tools from greenhouse society building recipe and increased plastic required.[/list] [*]Population and federation: [list][*]Increased minimum rival population slightly.[/list] [*]Roaming units: [list][*]Reduced the amount of roaming animals. [*]Decreased the cooldown for spawning society convoys.[/list][/list]