Change list from 1.0.0 version to 1.0.4

Almost three weeks have passed since the first release of the game, and in the first two weeks I managed to release four patches! To be honest, I didn’t expect you to like the game so much and especially didn’t expect you to break everything so quickly 🤷‍♂️ It seemed to me that the game was well debugged, but some “flaws” leaked into the finale. Moreover, I managed to do the most annoying of them at the very last moment. [img]{STEAM_CLAN_IMAGE}/44740297/c9e7e0a52b244ac78de763a694b2975bb7a3f8bc.png[/img] Today there is a small list of changes for four patches at once: Ver 1.0.1 🔸 [Mobile] Fixed an issue with the reload button disappearing. Ver 1.0.2 🔸 Fixed a problem when several objects were destroyed at once during a mission and there were not enough harvested souls, which caused an error. 🔸 Fixed endless rebirth at level 9 if the hero immediately falls into a pit from the elevator. 🔸 Minor improvements across levels. Ver 1.0.3 🔸 [Mobile] Added smoothness option (60 fps) to settings. You can reduce performance to reduce CPU load and save battery power; 🔸 Fixed, the option to disable hero phrases now disables all useless phrases. The hero’s informational phrases, for example, about not having enough money to buy something in a store, are not disabled. 🔸 Fixed, at level 9 if you fall from the elevator at the start of the level, after resurrection the invisible wall was not removed; 🔸 Fixed, at level 9 if the hero falls from the elevator, he dies 100%; 🔸 Fixed, at level 10, if you fall into a hole, the hero does not die and suffers alone until the level is restarted; 🔸 Fixed, if you quickly tap after death, the tap to respawn inscription remained and control disappeared. 🔸 Changed, completed calls are saved immediately when the level completion window appears and when this level is restarted they are considered completed. 🔸 [PC] Added, default jump to spacebar and W, attack to F. Ver 1.0.4 🔸 Added a setting for bringing the camera closer to the game location (they say it doesn’t work very well, you’ll have to redo it); 🔸 Fixed the problem when the chest or magazine did not reset the weapon after restarting the game level (this problem took a toll on me, I built a whole conspiracy theory against me! But the reason, as usual, turned out to be banal); 🔸 Fixed that if you take another weapon while reloading, the hero no longer wanted to shoot; 🔸 Fixed spamming of attacks and shots if you quickly press the attack button; 🔸 Changed the character's falling speed; 🔸 Improved display of results in the level completion window; 🔸 Improved tablet support (interface adaptation); 🔸 As well as some other fixes and improvements both in levels and within the game. The next big task: to make gamepad control even better and give the ability to customize it. Task with a star! ⭐️