Almost three weeks have passed since the first release of the game, and in the first two weeks I managed to release four patches! To be honest, I didn’t expect you to like the game so much and especially didn’t expect you to break everything so quickly 🤷♂️
It seemed to me that the game was well debugged, but some “flaws” leaked into the finale. Moreover, I managed to do the most annoying of them at the very last moment.
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Today there is a small list of changes for four patches at once:
Ver 1.0.1
🔸 [Mobile] Fixed an issue with the reload button disappearing.
Ver 1.0.2
🔸 Fixed a problem when several objects were destroyed at once during a mission and there were not enough harvested souls, which caused an error.
🔸 Fixed endless rebirth at level 9 if the hero immediately falls into a pit from the elevator.
🔸 Minor improvements across levels.
Ver 1.0.3
🔸 [Mobile] Added smoothness option (60 fps) to settings. You can reduce performance to reduce CPU load and save battery power;
🔸 Fixed, the option to disable hero phrases now disables all useless phrases. The hero’s informational phrases, for example, about not having enough money to buy something in a store, are not disabled.
🔸 Fixed, at level 9 if you fall from the elevator at the start of the level, after resurrection the invisible wall was not removed;
🔸 Fixed, at level 9 if the hero falls from the elevator, he dies 100%;
🔸 Fixed, at level 10, if you fall into a hole, the hero does not die and suffers alone until the level is restarted;
🔸 Fixed, if you quickly tap after death, the tap to respawn inscription remained and control disappeared.
🔸 Changed, completed calls are saved immediately when the level completion window appears and when this level is restarted they are considered completed.
🔸 [PC] Added, default jump to spacebar and W, attack to F.
Ver 1.0.4
🔸 Added a setting for bringing the camera closer to the game location (they say it doesn’t work very well, you’ll have to redo it);
🔸 Fixed the problem when the chest or magazine did not reset the weapon after restarting the game level (this problem took a toll on me, I built a whole conspiracy theory against me! But the reason, as usual, turned out to be banal);
🔸 Fixed that if you take another weapon while reloading, the hero no longer wanted to shoot;
🔸 Fixed spamming of attacks and shots if you quickly press the attack button;
🔸 Changed the character's falling speed;
🔸 Improved display of results in the level completion window;
🔸 Improved tablet support (interface adaptation);
🔸 As well as some other fixes and improvements both in levels and within the game.
The next big task: to make gamepad control even better and give the ability to customize it. Task with a star! ⭐️