Change list from 1.0.0 version to 1.0.4

Zombotron Re-Boot

Fight with zombies, with evil robots and other monsters to survive in the crazy world of Zombotron. The action takes place on an unknown planet, which over time was abandoned and forgotten by people. Find and rescue survivals to discover the mystery of the mysterious planet together.

Almost three weeks have passed since the first release of the game, and in the first two weeks I managed to release four patches! To be honest, I didn’t expect you to like the game so much and especially didn’t expect you to break everything so quickly 🤷‍♂️ It seemed to me that the game was well debugged, but some “flaws” leaked into the finale. Moreover, I managed to do the most annoying of them at the very last moment. [img]{STEAM_CLAN_IMAGE}/44740297/c9e7e0a52b244ac78de763a694b2975bb7a3f8bc.png[/img] Today there is a small list of changes for four patches at once: Ver 1.0.1 🔸 [Mobile] Fixed an issue with the reload button disappearing. Ver 1.0.2 🔸 Fixed a problem when several objects were destroyed at once during a mission and there were not enough harvested souls, which caused an error. 🔸 Fixed endless rebirth at level 9 if the hero immediately falls into a pit from the elevator. 🔸 Minor improvements across levels. Ver 1.0.3 🔸 [Mobile] Added smoothness option (60 fps) to settings. You can reduce performance to reduce CPU load and save battery power; 🔸 Fixed, the option to disable hero phrases now disables all useless phrases. The hero’s informational phrases, for example, about not having enough money to buy something in a store, are not disabled. 🔸 Fixed, at level 9 if you fall from the elevator at the start of the level, after resurrection the invisible wall was not removed; 🔸 Fixed, at level 9 if the hero falls from the elevator, he dies 100%; 🔸 Fixed, at level 10, if you fall into a hole, the hero does not die and suffers alone until the level is restarted; 🔸 Fixed, if you quickly tap after death, the tap to respawn inscription remained and control disappeared. 🔸 Changed, completed calls are saved immediately when the level completion window appears and when this level is restarted they are considered completed. 🔸 [PC] Added, default jump to spacebar and W, attack to F. Ver 1.0.4 🔸 Added a setting for bringing the camera closer to the game location (they say it doesn’t work very well, you’ll have to redo it); 🔸 Fixed the problem when the chest or magazine did not reset the weapon after restarting the game level (this problem took a toll on me, I built a whole conspiracy theory against me! But the reason, as usual, turned out to be banal); 🔸 Fixed that if you take another weapon while reloading, the hero no longer wanted to shoot; 🔸 Fixed spamming of attacks and shots if you quickly press the attack button; 🔸 Changed the character's falling speed; 🔸 Improved display of results in the level completion window; 🔸 Improved tablet support (interface adaptation); 🔸 As well as some other fixes and improvements both in levels and within the game. The next big task: to make gamepad control even better and give the ability to customize it. Task with a star! ⭐️