Challenges teaser and demo update: Stats!

Hi Steeeve, On today's program, a new feature has been added to the full game, while the feature is not available in the demo, you deserve a small teaser! [h1]Challenges![/h1] The game will have 6 unique challenges at launch! Challenges will change the way to play the game entirely by altering the game system or offering unique situations that can't happen in a normal game! But since I, promised a small teaser here is the [b]Big Bang[/b] challenge: Start the game with 3 black holes in your arena and 1 in your deck! (Also what's this arena?) [img]{STEAM_CLAN_IMAGE}/45032435/3184f9b2a8e08d7fb68a51f7926e511ca6484f75.jpg[/img] [h1]Demo update[/h1] [h2]Major changes[/h2] [list] [*] [b]Challenge[/b] button has been added to the menu, but those challenges are not available in the demo. [*] [b]Stats everywhere:[/b] For each arena two new stats have appeared, best score and number of wins! For each object two stats will appear in the warehouse: the number of times created and the number of times they fall into the lava! (Stats are not retroactive) [*] [b]Coin and Bike wheel[/b] have new visuals! [/list] [h2]Minor changes[/h2] [list] [*] Steam screenshots have been added, press F12 to take a screenshot and share in on the steam community [*] Cherry now has a longer tail to ensure nobody thinks it's an apple [*] Credits were moved to settings to accommodate the new Challenge button [*] Medals wording has been changed from "Challenge" to "Quest" to avoid confusion with challenges [*] Passives are now re-added to the pool of passives when they fall into lava (and so can be rebought). They also correctly save when leaving the game. [*] Isabella has been reworked and is now more comfortable to play and less abrupt. [*] Visual improvement on the Gold recap page and Special Shop page to give the Special Shop a more unique identity [*] Fixed an issue with a visual effect on the background on some pages, now all the pages have a harmonized similar visual effect [*] Victory or Game Over is now written on the end screen [*] Objective tooltip indicates more clearly which round has special shops [*] A tooltip on the ship has been added to indicate to go in the deck for more information [*] Delay before tooltips appear have been very slightly decrease [/list]