Challenge yourself: A short guide to AI Mission Modifiers in Last Train Home

Last Train Home

The Great War is over - the fight continues. Command a legion of soldiers, desperately trying to make their way home amidst the chaos of civil war. Lead them through the unforgiving wilderness onboard an armored train. Manage your crew and resources and try to survive.

[h3]Hello, Legionaries! [/h3] We're excited to share a [b]practical guide[/b] detailing the [b]Mission Modifiers[/b] incorporated into Last Train Home. If you haven't noticed, you can now adjust [b]Information Sharing[/b],[b] Loud Noise[/b], and [b]Proximity Awareness [/b]distances and intensify enemy behavior this way. Tinkering with these settings will make the gameplay more challenging and force you to try different mission approaches. However, there are some [b]implications [/b]you need to consider. In this article, you will learn about the areas influenced by these modifiers and [b]a tip on configuring them effectively.[/b] [img]{STEAM_CLAN_IMAGE}/44237776/791d3c7423b5251cc02d74cf5de8b545d2a451b7.png[/img] [h2]Loud noise [/h2] Loud noise is one of the primary methods of [b]enemy perception[/b]. It always comes from a specific source (e.g., in the case of a rifle, it is where the shot came from) and is heard by everyone within a particular range. While this range is set to [b]100 %[/b], it equals [b]36 meters[/b]. Setting it to [b]200 %[/b] means all units within [b]72 meters[/b] will hear the shot and run to investigate this place. A [b]question mark[/b] is displayed above their heads in this state. [h2]Information sharing [/h2] When enemies enter a combat state, indicated by an [b]exclamation mark[/b] above them (signifying their engagement with the player's forces), they signal nearby comrades within the information-sharing distance to join the fight. This range differs among units but averages around [b]25 meters[/b]. Doubling this value to [b]200 % [/b]means that when an enemy initiates combat, they rally their allies within a [b]50-meter radius[/b]. However, specific units, such as officers, can alert reinforcements as far as [b]70 meters[/b] away. [h2]Proximity awareness radius [/h2] The proximity awareness radius is represented by a [b]small red circle[/b] that surrounds the enemy soldier when hovered over. Within this circle, enemies will immediately detect the player's units, even those in concealment. Typically, its width averages around [b]2 meters[/b]. Doubling it to [b]200 % [/b]generally expands it to [b]4 meters[/b]. Consequently, executing a stealth kill becomes unfeasible without additional abilities. [h2]Facts to consider [/h2] [list] [*] If set to extremes, loud noise, and information-sharing distance adjustments can have [b]unexpected consequences[/b]. They can cause various complications, such as being stuck in a mission, unable to complete a quest, or summoning enemies from previously inaccessible parts of the map into battle. [*] Proximity awareness is safe to play with but keep in mind that it makes completing the two stealth-kill-focused tutorial side quests at the beginning of the game nearly impossible. [/list] [b] If you want to try amping up the combat difficulty with these modifiers, our Lead Level Designer recommends setting Loud noise to 120 %, Information Sharing to 120 %, and Proximity Awareness to 200 %[/b]. We hope you will find this short guide helpful. Give the new settings a try and let us know how it worked for you! https://store.steampowered.com/app/1469610/Last_Train_Home/ https://store.steampowered.com/app/2617710/Last_Train_Home__Legion_Tales/ [h2]Important links[/h2] [h3]Last Train Home [/h3] [list] [*] Steam page: [url=thqn.net/lth-steam]thqn.net/lth-steam [/url] [*] Discord: [url=https://discord.gg/DqrH8gGyqe ]discord.gg/lasttrain [/url] [*] Facebook: [url=https://facebook.com/lasttrainhomegame]facebook.com/lasttrainhomegame[/url] [*] Instagram: [url=https://instagram.com/lasttrainhomegame]instagram.com/lasttrainhomegame [/url] [*] Website: [url=https://lasttrainhome.thqnordic.com]lasttrainhome.thqnordic.com[/url] [*] Blog: [url=https://ashbornegames.com/news ]ashbornegames.com/news [/url] [/list] [h3]Ashborne Games[/h3] [list] [*] Twitter: [url=https://twitter.com/AshborneGames]twitter.com/AshborneGames[/url] [*] Facebook:[url= https://facebook.com/AshborneGames] facebook.com/AshborneGames[/url] [*] Instagram: [url=https://instagram.com/AshborneGames]instagram.com/AshborneGames[/url] [*] YouTube: [url=https://youtube.com/@ashbornegames]youtube.com/@ashbornegames[/url] [*] Website: [url=https://ashbornegames.com]ashbornegames.com[/url] [/list] [h3]THQ Nordic [/h3] [list] [*] Twitter: [url=https://twitter.com/THQNordic]twitter.com/THQNordic[/url] [*] Facebook: [url=https://facebook.com/THQNordic]facebook.com/THQNordic[/url] [*] Instagram: [url=https://instagram.com/thqnordic]instagram.com/thqnordic [/url] [*] TikTok: [url=https://tiktok.com/@thqnordic]tiktok.com/@thqnordic[/url] [*] YouTube: [url=https://youtube.com/@thqnordic]youtube.com/@thqnordic[/url] [/list]