CHALLENGE MODE COMING SOON – HERE'S WHAT TO EXPECT!

Valfaris: Mecha Therion

Therion returns as the hunt for Lord Vroll continues. Pilot an advanced machine of death and destruction in this explosive 2.5D side-scrolling shoot ‘em up, and sequel to the critically acclaimed Valfaris. Strap in and unleash mecha hell!

[h3][b]Challenge Mode is coming in a free update to Valfaris: Mecha Therion on 26th August. Designed to give skilled players another way to play through the game, Challenge Mode includes some arcade-style changes, such as lives instead of health, a scoring system, and weapon upgrades via pick-ups.[/b][/h3] [h3][b]Challenge Mode details:[/b][/h3] [b]Score[/b] [list] [*] Increase your score by killing enemies and destroying anything that's destructible! [*] Defeat bosses quickly for bonus points [/list] [img]{STEAM_CLAN_IMAGE}/41116270/8a78aab9e7744d527ac9158f572a8c48970c88bb.gif[/img] [b]Lives + Checkpoints[/b] [list] [*] Number of current lives are represented by red bars on the HUD [*] Start with 2x lives. Lose a life when you take a hit [*] Lose all lives and you restart from the last checkpoint [*] When you respawn at a checkpoint, 1x life is deducted from the total lives you had when the checkpoint was activated e.g. if you activate a checkpoint with 3x lives and then subsequently lose all those 3x lives, you respawn at that checkpoint with 2x Lives. It's game over when you have 0x lives left [*] Gain extra lives at score increments, starting at 100,000 and then every 120,000 after that i.e. 100,000 / 220,000 / 360,000 [*] You also gain an extra life for every 5x Blood of Valfaris you collect [/list] [img]{STEAM_CLAN_IMAGE}/41116270/1f2db4e0157766bdfa09cf64f5555c198e0f7d3c.gif[/img] [list] [*] Score multiplier increases with your current amount of lives: 2x Lives = 1.0 Multiplier / 3x Lives = 1.2 Multiplier / 4x Lives = 1.4 / 5x Lives = 1.6 [*] Destroying a checkpoint yields 1x Blood of Valfaris. Only melee attacks can destroy a checkpoint [*] WARNING: You can't utilise a destroyed checkpoint [*] Weapon and Module loadouts can still be changed at checkpoints [/list] [img]{STEAM_CLAN_IMAGE}/41116270/e9b5b648930ce4805d198ef8d252fc53632cb0c1.gif[/img] [b]Upgrades[/b] [list] [*] Weapons are no longer upgraded at checkpoints [*] Defeated enemies can drop weapon pick-ups. Collect these to upgrade your Destroyer, Melee, and Auxiliary weapons [/list] [img]{STEAM_CLAN_IMAGE}/41116270/665baeddb52771ee232bd90f3e68a3d550b20456.gif[/img] [list] [*] Weapon ranks are displayed on the HUD [*] As well as losing a life, taking a hit can also downgrade weapons [/list] All hail Challenge Mode - we hope you enjoy it! [b]Matt | [url=https://store.steampowered.com/publisher/BigSugar]Big Sugar[/url][/b]