So the year of development of CG:Studio has ended and the long-awaited release of the game in Early Access.
https://store.steampowered.com/app/2231040/Coloring_Game_Studio/
While visually similar to previous games in the CG series, CG:Studio received many changes.
List of major changes:
[list]
[*] The game engine moved from PixiJS v.4 to PixiJS v.6;
[*] With the advent of the ability to form the texture of the game on the fly from binary data, now there are no more "base images" in the atlas of the game;
[*] Solved the problem with artifacts with non-integer scaling of the picture of the navigator window;
[img]{STEAM_CLAN_IMAGE}/43398325/72a9f11b33f36cd7b4311376d7c2e72d93760026.png[/img]
[*] Significantly reduced consumption of RAM and VRAM;
[*] Now data compression during saving occurs in multi-threaded mode (asynchronously), this in turn will allow you to get rid of noticeable friezes;
[*] There was a mode of editing the completed image.
[img]{STEAM_CLAN_IMAGE}/43398325/1dbce7a3098131755fc4cf1e3fe86710a1b90b7e.jpg[/img]
[/list]
Please write about the identified problems only in the game community (do not report problems by mail and in the comments to the news).