The sinister sequel to Castle Doombad with all-new content, features, and story! YOU are the villain, and it's up to you to destroy the heroes! Defend your evil lair Solo or in 2-Player Co-Op with terrible traps, monstrous minions, and wicked weapons. "Action Tower Defense" meets dungeon keeping.
We've released a small patch for the Castle Doombad Demo (patch notes below) and also wanted to inform you that it's your LAST CHANCE to play! [b]The Demo will be removed from Steam after Sunday, November 5th. [/b]Even if you've already downloaded the demo, it will no longer be able to be launched after this weekend.
Please note that this demo was intended as a limited time "sneak peek" (and as a Halloween treat for our fans and players) of an unfinished and Work In Progress game. We may consider releasing a new and updated demo in the future, but we have not yet decided on that at this time.
We hope you had a chance to enjoy this sneak peek of Castle Doombad, and thank you for playing!
We would also love to hear your feedback on the demo, and will be reviewing it closely to help guide development going forward. You can share feedback with us, or follow along with further development updates, either here on Steam or on our social media channels and discord server (find them all here: [url=https://www.grumpyface.com]https://www.grumpyface.com[/url] )
Castle Doombad "Sneak Peek Demo" 11/6/23 Patch Notes:
[list]
[*] Added a "restart" button to the pause screen, allowing players to quickly retry a stage at any point during play
[*] Fixed a bug where sometimes Ghostie's "phase" ability (moving through walls) would stop working mid-stage
[*] Fixed an issues where sometimes certain controllers would not be detected when launching the game
[*] Implemented several minor stability improvements
[/list]