Cargo Company Update 1.0.2

The first [i]real [/i] update of "Cargo Company" is now available, after the hotfix last week, with a handful of improvements and bug fixes. Details here: [img]{STEAM_CLAN_IMAGE}/38830042/9b291b2d8a44cbf940792d17c270144565a8daa6.png[/img] [list] [*] Increased FPS by 150% The frames per second value the game was originally trying to achieve was 40, but a lot of users considered too low, so the value has now been adjusted to be 60 fps. This was a not that easy change to implement, and we tested the game quite a lot after this, and everything seems to run nicely. If you still have performance problems, take a look if you have GSync enabled. Then disable it, and the game should run fine. [*] Trees are now also drawn transparent when building something, and when using the option to draw buildings transparent. You can now more easily see where you place your rails and streets even if there is a large forest. [*] After finishing the tutorial, you now get a mail which lets you know about the manual in the main menu, and a button to open it directly within the game (without the need to open the main menu) [*] The game manual has been extended with a lot of tips, and is now also available in frensh and spanish, in addition to the previous english and german. You can find it in the main menu under "game manual". [*] When a rocket exploded on a launch pad, that launch pad wasn't usable anymore sometimes. This is fixed now. [*] Fixed a bug in the train pathfinding and reservation algorithm, causing some trains to wait unnecessarily for other trains which are still very far away, or even loading cargo. This now improves all your train routes a bit automatically, and will likely cause you to earn a bit more when you are using many trains sharing a track. [/list] Thanks for all the feedback so far, especially the train pathinding reservation problem could not have been discovered without your help! Further feedback is welcome as always! Hope you like this update!