Card Survival: Fantasy Life

Card Survival: Tropical Island

Card Survival is a card-based survival experience. Stranded on a desert island you must use your wits and skills to stay alive. Use cards and combine them together to explore, gather resources and craft useful tools.

Hello everyone! The purpose of this announcement is to let you all know about our new upcoming game in the Card Survival Series. Card Survival: Fantasy Life As some of you may remember our original idea for our next game was a cold survival experience called Winter Valley. After much thinking however we came to the conclusion that we needed something more special, both for our players and for ourselves, and so the idea quickly mutated into Fantasy Life, something which kept the whole cold survival aspect while also adding a lot of new features and experiences to make it more unique. Our hope with this game is to capture the experience of starting a new life in a medieval fantasy world. We're not taking an epic heroic approach however, but instead a small, slice of life one. Our objective is to create a small (but deep) life simulator where players can find meaning through the mastery of the many paths of progression available (such as farming, animal husbandry, hunting, herbalism, magic, etc...) as well as through their relationships with the game's NPCs. [img]{STEAM_CLAN_IMAGE}/40952036/cd41bbc1f3ae95bd6b742a773cee4381a00f5593.png[/img] Here are some of the main new game features we're working on! [b]Cold Weather:[/b] Reworked weather system with 4 differentiated seasons and winters featuring snowfall and freezing temperatures. Clothes, shelters and fires now play a central role in survival. Seasons now help determine which plants and animals are available at any given time. [b]NPCs:[/b] A set of fully fledged interactable NPCs, all with their own stories and incentives that will develop throughout the game and which the player can affect and influence. The game features a new dialog and trading system as well as the possibility to advance one's relationships with the NPCs. [b]Magic System:[/b] A deep and realistic system where players can summon spirits and bind them to either their souls or to objects in order to gain special abilities. There are lots of different spirits to find and bind, each with their own sphere of influence, from elemental spirits, to animal ones, to emotional, dark or even highly conceptual ones. [b]Reworked Farming System:[/b] Crops are now slower to grow but give a much greater yield, requiring less maintenance than in Tropical Island but more work when it comes to harvesting and preserving the yield. Crops now also deplete soil nutrients and need to be fertilized or rotated to keep farming efficient. The plan is to have lots of wild and domesticated plants that can be grown as food or for their medicinal or magical properties. [b]Hunting Adventures:[/b] While still optional, for those interested in hunting or adventuring combat has been made more interesting through the addition of combat moves and the ability to craft your own magical items by binding spirits to them. There are many animals to hunt, including dangerous ones like wolves and bears as well as many fantastic and even legendary unique beasts. The game, just like Tropical Island, will be released in Early Access and then updated regularly until we're ready to fully release it. We don't have a date yet, but we'll make sure to announce it as soon as we decide on one. ;)