[img]{STEAM_CLAN_IMAGE}/34911158/d38dc87129f046fa77c0ed9b4088219fca86a078.png[/img]
Hi! 1.5.2 patch is another follow up to the Halloween update to give some power ups to less popular cards in game. I hope you like it :)
[h1]Card Changes[/h1][list]
[*] [b]Sharpened:[/b] Added extra ability - If an attack does not inflict Bleed, gain Bloodlust status
[*] [b]Incision:[/b] Added extra ability - If target is not bleeding, copy card to deck
[*] [b]Bless:[/b] Ability changed to - Give own debuffs to opponent. Return cards in hand to deck
[*] [b]Hardened:[/b] Added extra ability - Activate Heal when barrier is gained.
[*] [b]Cleanse:[/b] Added extra ability - Destroy opponent barrier
[*] [b]Defense Up:[/b] Ability changed to - Raise DEF by the number of opponent attack cards on field
[*] [b]Illusion:[/b] Duration of Fear status given to attacker increased to 3
[*] Fever Pierce, Attack Up’s levels have been lowered
[*] Sharpened and Vampiric Brace traded levels
[*] Rage and Hardened traded levels
[/list]
[h1]Other Changes[/h1][list]
[*] Rose Token value increased to 5
[*] Trial option’s phantom stat boost have been readjusted to 10%, 20%, 30%
[*] Several phantom’s patterns have been slightly adjusted due to card changes
[*] Rare bug where first block of mystery event will sometimes crash the game fixed
[/list]
[b]1.5.2.1 Hot Fix[/b][list]
[*] Bug of not being able to deselect unavailable trial options fixed
[*] Rare bug with Silver Scale not properly activating fixed
[*] Sharpened activates when attack damage is at least 5
[/list]
The objective of the card changes is to give more utility to these cards so that they don’t waste space in your deck and allow them to provide powerful returns depending on how you play them. Bless and Sharpened for instance are I think both really interesting cards that can turn the tide of your battles and Incision’s extra ability makes it worthy of level III. I hope you like it and I hope it makes the game more fun to play. Thanks!