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[h3]Dear Manufacturers[/h3]
We've heard your feedback and understand that there might be some confusion regarding the differences between the Prologue and Demo versions.
Keep in mind that we published Demo a while ago. The game is constantly evolving and we are doing our best to make it one of a kind.
Here are the major changes:
First of all, we have separated the [b]Tutorial [/b]from the [b]Indie 501[/b] scenario. Both of them are no longer limited and you can continue playing as long as you want. The scenario is also placed on the new map.
Secondly, we've introduced the [b]Save & Load[/b]. Which in combination with the previous change allows you to come back to the game at any time or even try out different strategies and outcomes.
[i]Some of the gameplay changes:[/i]
[b]Technology System[/b] is completely reworked. We understand that it's limited in Prologue but it also has changed due to some of the balancing/gameplay choices we've made on the way towards the final version of the game.
[b]Conveyor[/b] tools have been refreshed. We've made changes based on previous testing feedback and made the process of building the Assembly Lines more intuitive and accessible.
[b]Storage[/b] mechanics have also changed. We've replaced the previous slot system with containers that can now number way more resources with less space and make the progress of different types more logical.
We've also implemented a brand new [b]Orders[/b] system. With the depreciation of Transport Links, Orders allow for more complex connections and transport logic flow. More of that will be available in the full game.
Amount of cars have not been changed but some of them are completely new. It helps with more variety in both looks and production.
Other than that there were countless of [b]Quality of Life[/b] fixes and improvements.
Thank you all for trying out our game. We give all our heart into it and we hope you gonna love it as much as we do.
Cheers,
Development Team
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