Canyons is a third-person extraction shooter set in a procedurally generated post-apocalyptic world. Fight for your existence in 4 player co-op or solo, control massive Crawlers, build a settlement for survivors, and conquer this savage world!
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Greetings, friends, comrades and unfamiliar strangers! Since this is the first update on the Canyons project, we'd like to first introduce ourselves and tell you a little bit about important chickens like us.
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Okay, you caught us, we're not that important, and many people probably know us from our previous project, but in case they don't... We're an uber-nano-mega-technological, ambitious and talented team of geniuses with the cool name RedRuins Softworks, which translates from Latin as “The Magnificent Team of Magnificent Greatlings”, or something like that. And we're not chickens, that's a joke, yeah, honest. We've been messing around on the backside of the industry for so long that we don't even remember the date of our first mud pies, but with the current staff and name we self-organized around 2017, with the idea of creating our own project - a survival game set in space. That's how the studio got its first game, Breathedge. Now we are actively developing its sequel, you won't guess the title... attention, no peeking - Breathedge 2! Oh yes, we spent the longest time coming up with it, and didn't sleep for nights. And the cherry on top of our team's cake is this beautiful, freshly announced project under the codename Canyons!
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As you've probably already guessed, we're very good at two things: not being chickens and coming up with original names for new projects. Hardly anyone could even guess that the game Canyons would be about canyons, right? That's how unpredictable we are. But let's dive a little deeper into these very canyons.
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So. Canyons is a cooperative (up to four players) PVE extraction shooter with world generation in a post-apocalyptic setting. You will have to conquer endless and diverse canyons in search of resources, technologies, friends, enemies and all sorts of adventures on your Crawler.
We'd like to reveal a little bit of gameplay details right away. In short, the core of the game will be: smack-slap -> stomp-stomp -> vroom-vroom -> vzoo-ee-ee -> vroom-vroom-vro-oo-om -> ra-ta-ta-ta -> whooop -> A-A-A-A-A-A-A!!! Yeah. What? Too short? Okay, okay, let's fix it:
We'll be playing in a harsh and scorched world where one can only survive in deep canyons. How can one not die of boredom in a canyon? I mean, there's a wall, a wall, nothing behind and nothing in front? Easy, especially if the blood of great ancestors-Captains flows in the veins, and it's boiling in us! Blind draw could have given us a game with a cactus or a wild chicken as heroes, but, thank fate, it gave us a game about the tough guys who dream of more than endless hiding from cannibals, monsters and storms in dank caves.
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So the blood is boiling, but what's there to do? We're gonna have a lot to do. Canyons are a dangerous place, and not just because of the inadequate inhabitants. There are powerful dust storms, scorching solar flares, epidemics, monster migrations and other good things. At the same time, canyons never stand still, they are always changing. How does that happen? Well, who the hell knows? Maybe you'll be the one to find out. All we can tell you is that the game actively uses the generation system. Each expedition to the canyon will be unique. You will constantly encounter new routes, enemies, events and other activities. Down with repetition!
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If canyons are so dangerous, why go into them? If you're a cactus, there's really no reason, but if you're full of ambition and desire to know this world, you'll have to take a walk, because it's there, beneath the sand and rocks, that the wreckage of bygone times is buried, when, according to legends, the planet was filled to the brim with water.
As you know, to walk somewhere, you need to be somewhere. Like home. Every self-respecting survivor has a cozy corner, and every Captain has a cove. We will not be an exception. Developing your settlement is an important part of surviving in this world. Build houses, shipyards, garages and smokehouses for zombie sausages. Dig wells, repair your vehicles and create a real paradise cove that will attract new ragamuffins... settlers, we mean.
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The most important part of the game will be those very expeditions into the canyons, but they wouldn't be possible, if you didn't have amazing vehicles - Crawlers. These are huge machines, assembled from the remains of the former civilization. Giant ships on wheels, capable of transporting your mortal body wherever you want to go, along with supplies, friends, cars, and all sorts of harpoons and crossbows. The Crawler is the heart of your expeditions. You can get a lot of useful and even more useless trash in your crazy forays. No, of course, no one will make you sort it, but you are always welcome to bring it home and upgrade yourself. The Crawler will protect you from a lot of trouble, and it will help you return to the bay with all this junk, but you have to take care of it too. The deeper you go through the canyons, the more valuable the rewards will be, but the risks increase. Opponents become stronger, angrier and more unpredictable. Many people will want to smash your machine, but the death of the Crawler will mean the failure of the expedition, and you'll lose everything (well, or almost everything). Don't let the fanatics bomb your marvel of technology, develop it, equip it, decorate it with beautiful kitties and bows, paint it pink... Wait, who scribbled this? Who touched the copywriter's keyboard?! They won't confess... Okay, where were we? Oh, yeah, equip it with spikes, saws, bombs and enemy skulls.
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Besides fun adventures and useful loot for settlement development, expeditions allow you to develop your character. We try not to restrict the style of the game, and give you the opportunity to become both a psychopathic clown-killer and a pacifist who doesn't take up arms. The character has many useful skills, and if you don't want to develop the art of dissecting zombie flesh with a machete, you can learn medicine or cooking. Most likely you won't be able to heal zombies, they will eat you, but you can cook them with garlic. You can also heal the one who will bring you their stinking carcasses. In addition to the style of the game, the development of the character in one or the other way will allow you to fully feel the morality (we have no idea how to call it, now it's called that in the project, maybe you have some ideas?). The point is that the game will throw a lot of small and seemingly insignificant moral dilemmas - kill or spare, eat or not, catch up, help, run over, and so on. Depending on your decision, your character and the attitudes of those around you will change. If you like to gather sufferers under your wing - you will be loved by sufferers and their sympathizers. And if you will run them over on your tank - the enthusiasts of similar pastimes will gladly cooperate with you.
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We've said the word zombie about a hundred million times here. Are there going to be zombies in the game? Of course not, of course not, obviously not. It's a realistic game, not some kind of dead people fantasy. We'll have half-dead people. The canyon dwellers call them zombies, but that's not really true. There are a lot of them, they're disorganized, aggressive and stupid, but they're not necessarily zombies, are they? All in all, there will be plenty of interesting creatures in the canyons besides these guys, but they're probably worth paying attention to in a future separate update.
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And lastly, we'd like to write something as big, beautiful and salty as the ocean. According to legends, it was the world's ocean that took up most of the canyon planet. Endless, deep and full of life. In those days, the world was ruled by the greatest Captains who sailed their ships through these marvelous waters. We are only a pitiful reflection of them, the remnants of the cowardly, doomed people who have forgotten the deck beneath their feet and the sound of the giant waves. What has happened to the planet? Where did the big water go? Why did the world crack like a parched puddle? Where did the sandstorms come from and why are the canyons constantly changing? The world holds many mysteries, and only the bravest will reveal its secrets. Go for it! Maybe dreams of salt winds and summer storms aren't really dreams after all, eh?
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That's about it. It was nice to meet those we haven't met yet, and we are always happy to see our good old players. We hope that together with all of you we can create another great and interesting project with blackjack and Crawlers. We'll be very happy to receive your ideas, first impressions, feedback saying that everything is bullshit and other joyful moments of development. Of course, we read comments under the updates, but if you want more, we'd love to invite you to our Discord, where you can poke us, Breathedge players, or become a pioneer on the Canyons channels.
https://discord.gg/uezQcU7
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Also, we have an official email, where we gladly accept everything that is not accepted on Discord. If you have questions, answers, requests and suggestions, you can write to us there. We will read it, for sure.
info@breathedge.com
And of course, add Canyons to your wishlist! It's a noble endeavor that doesn't require much energy, but gives us a good kickstart. Without your wishlists, we are like seals lost in the woods - ridiculous. With your wishlists, we look like proud pot-bellied lions lost in the woods - beautiful. We'll be waiting!
https://store.steampowered.com/app/2708860/Canyons/
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