Candle Prick is coming November 4th!

Candle Prick

Candle Prick is a crunchy pixel adventure about stabbing enemies and using them as extensions of yourself to solve increasingly complex puzzles

Hey! So, a little background first. Candle Prick was the student games section at Brazil's Independent Games (BIG) Festival this July! I met a lot of very talented indie devs and got some very valuable feedback. On the first day, I even got Shuhei Yoshida, Sony's ex-president (!!!), to play my game [strike]though he thought it was very hard[/strike]. It was incredible! Here's a pic of the devs and me together. You can see Candle Prick's stand all the way to the left! [img]{STEAM_CLAN_IMAGE}/42020101/f1c3ea24c7b4876e1577bff0df3950d8797542d5.jpg[/img] What I got from watching people play was that Candle Prick was missing some context and some opportunities to rest in between levels. This made me realize the game was a little more than a few extra levels from completion, so I got to work. Right now, even though the game is pretty much complete, it could still benefit a lot from some extra weeks for playtesting. As such, Candle Prick's launch date has been moved to [b]November 4th![/b] But don't worry. Here are some GIFs to keep you up to date on what's been added to the game. [h3]Overworld Level select[/h3] [img]https://64.media.tumblr.com/eb4d339126177dd6e8997a8157552f48/a6254b927c8ff260-94/s1280x1920/4bbe22f3e592ce9328d8abceff533e14af03d1af.gifv[/img] The game's overworld is designed so the player gets a break in between levels and has access to more than a single new level at a time, to avoid the frustration of being stuck on a single hard challenge. You can expect plenty of branching paths in the final game! [h3]Cutscenes[/h3] [img]https://64.media.tumblr.com/7721d9da53c77665c629bf3c6c37c35c/a6254b927c8ff260-c5/s2048x3072/64314bd456729af402cfc225736be4a138eb1d2d.gifv[/img] Help gather candles for a birthday party! But who's the party for...? [h3]Palette collectibles[/h3] [img]https://64.media.tumblr.com/315d98d8641f253653b3f526729b22e9/35b097984d88e2bd-4b/s1280x1920/18472a402b1b2db36a59d6c5dcaab7a7a2746ba8.gifv[/img] Previously, palettes were unlocked by finishing levels. Now, you have to collect brushes in specific levels. They're usually harder to collect than the level's candle! [h3]Hint system[/h3] [img]https://64.media.tumblr.com/86b5ed1238be85060f14c4d65aa4baec/701d36eb7c23ccef-bf/s1280x1920/7cb594023048c578e4f6401ac0a9ec690bf6eb4d.gifv[/img] Got completely stuck on a level? Starting to get frustrated? No need to look for the solution on the internet! Just open up the menu and ask for a little push in the right direction And that's pretty much it! The next weeks are gonna be spent playtesting, hunting for bugs, and implementing the game on Steam. I hope you're as excited as I am for the launch! [b]See you November 4th![/b] -moraguma