Can't wait for Wolfenstein 3? RTCW is getting ray tracing

Return to Castle Wolfenstein

World War II rages and nations fall. The Nazis are twisting science and the occult into an army capable of annihilating the Allies once and for all. As US Army Ranger William “B.J.” Blazkowicz, pierce the black heart of the Third Reich and stop them...or die trying.

The Xbox Bethesda showcase is sure to bring some Starfield news please, but many fans (including us) are hoping to finally get a Wolfenstein 3 reveal. Even if it does, it'll likely still be a long way off, but what might ease the wait is a Return to Castle Wolfenstein ray tracing mod.

The newer Wolfenstein games by Machine Games are fantastic but there's something really special about 2001's Return to Castle Wolfenstein. It's had plenty of mods in its time - including a recent effort to recreate the lost Enemy Territory single-player expansion - but it's still looking a bit long in the tooth at this point, despite the overhaul mod released a few years ago.

Well, if Doom can get ray tracing, so can the best Wolfenstein game - and this isn't coming from a regular fan, either. Dihara Wijetunga is a senior graphics research and development engineer at AMD and they're creating a Wolf PT mod - no, not that PT, this is a "real-time path tracer" mod with "a custom DX12 backend."

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RELATED LINKS:
Fans have recreated Wolfenstein: Enemy Territory's cut single-player campaign
Return to Castle Wolfenstein gets an overhaul mod next month