Ikonei Island is yours to discover! Explore and gather resources. Farm the land, craft tools and gear, and build your base or a cozy home. Befriend magical creatures and fight monsters with your friends or solo!
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[b][h1]Hello there, Castaways! ๐๏ธ[/h1][/b]
Prepare for an all-new chapter on Ikonei Island with the Blooming Beginnings Update! ๐ With major UI overhauls, quest updates, and regular puzzles, version 1.5.0 is out today! Encounter the formidable Vipeagon, experience revamped combat with balance improvements, and enjoying improved farming mechanics. Plus, it's now easier to take care of your companions with updated companion UI and clearer needs! Explore the latest updates out NOW on PC! The best part? [b]Get a 50% discount on Steam until March 28th![/b]
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Missed out on previous seasonal content? Fear not! Our new Steam DLC bundles allow you to grab all the additional items you may have missed - From Lรฟstide to the Lunar Union Festival, adorn your island with unique seasonal items โจ
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Also, [b]Ikonei Island releases TODAY on Playstation and Xbox![/b] Grab your controller and embark on an unforgettable journey to Ikonei Island! Join our cast of castaway frogs ๐ธ and immerse yourself in a world filled with magic and wonder, now with your favorite console! Explore lush landscapes, befriend adorable creatures, and uncover the island's mysteries ๐ธ
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[h2][b]๐ ๏ธ Patch Notes[/b][/h2]
[h3][b]๐๏ธArt [/b][/h3]
[list]
[*] Adjusted colors for better enemy progressions
[*] New enemy type: Vipeagon
[*] Added tutorial images for new onboarding
[*] Easter outfit
[*] Easter placeable assets
[*] Easter plant
[*] Minor VFX tweaks
[*] Minor shader fixes
[*] Visual bug fixes
[*] Optimisation on ground shader
[/list]
[h3][b]๐ป Code[/b][/h3]
[list]
[*] Features:
[list]
[*] New region rating system
[*] Tutorial popups
[*] The guiding orb
[*] Perspective toggle
[*] Puzzle system
[*] Mailbox system
[*] New cutscene system
[*] Pause mechanic
[*] Sprinklers
[/list]
[*] Tweaks:
[list][*] Combat
[list][*] Monsters now have slightly varying health.
[*] Player characters will now in some cases be left with half a heart from attacks that would otherwise defeat them.
[*] The forward momentum of attacks is now scaled with the velocity of the player character.
[*] Monsters can now damage each other. Sometimes there might break out between monsters.
[*] Monsters can now alert each other of nearby player characters.
[*] Placement mode
[*] Player characters can now move while in placement mode.
[*] Direction that the placement mode spline pans is now based on whether the player character is picking up an item or dropping an item. [/list]
[*] Shops
[list][*] Shops now restock right away when a shop state is updated. The player no longer needs to go to sleep to get the latest added stock. [/list]
[*] Workorders
[list][*] Workorders now have a visual light beam to indicate that it is active.
[*] Daler can now be awarded for completing workorders. [/list]
[*] General player character
[list][*] Player characters are now invulnerable during cutscenes.[/list]
[*] Companions
[list][*] Companions can now be summoned via a summon interaction on a sleeping companion.
[*] Companions now walk up to the player character when they are ready to evolve.
[*] Evolving a creature is now done via an interaction. [/list]
[*] UI
[list][*] Changing the zoom level of the map can now be done with the scroll wheel.[/list]
[*] Island Ratings
[list][*] The rating for decorating your island now uses a flexible evaluation that takes multiple factors into account to determine a final score
[*] New activity types have been added - Farming, Slaying Monsters, and rebuilding NPC buildings [/list]
[*] Crafting
[list][*] Input items can now be removed from in-progress refining stations[/list]
[*] Gardening
[list][*] Can water sand directly instead of plants
[*] Watering Cans now show a preview for range[/list]
[/list][/list]
[h3][b]๐จ Design[/b][/h3]
[list]
[*] Construction Altars now have a visual beam when they are active.
[*] The game can now be paused in Single Player.
[*] The night no longer lasts forever.
[*] Sleeping sets the time for the start of a new Moonrun.
[*] The Daily Summary Screen has been removed.
[*] New Tutorial Screens added. They pop up as you play the game.
[*] The Crafting Station is removed from the game, and recipes that require the Crafting Station have been updated to not require it.
[*] The Hatchet, Hammer, and Pollen Bag have been removed from the game.
[*] Added Mailbox functionality.
[*] Puzzles have been added - they will refresh itself in periods of time.
[*] New enemy - Vipeagon.
[*] Region Rating System Overhaul
[list][*] Each region now has a list of activities that need to be completed to reach 5 stars.
[*] Each new star level gives a reward and increases the amount of resources that can be found in that region. [/list]
[*] Onboarding Changes:
[list][*] New starting position
[*] Guiding light
[*] Sariel quest moved
[*] New companion as the first companion
[*] Player House is part of the starting quest
[*] New lake
[*] A new farming area near the Heartland Shrine
[*] Milasโ quest moved and changed[/list]
[/list]
[h3][b]๐ฌ Narrative: [/b][/h3]
[list]
[*] Onboarding changes
[*] Added Pebblefluffs Eggcellent Adventure
[*] Dialogue and item names
[/list]
[h3][b]๐ Animation[/b][/h3]
[list]
[*] Updated player attack animations
[*] Fixed all NPC teleport animations
[*] Authored individual creature evolve cutscenes
[*] Fixed Bibi sleeping mid-air
[*] Rigged and animated Sprinkler
[*] Rigged and animated DLC chest
[*] Rigged and animated Easter placeables
[*] Replaced coins with letters, for Frogboy Coin Machine
[*] Added missing talk animation to Milas animation set
[/list]
[h3][b]๐ฅ๏ธ GUI[/b][/h3]
[list]
[*] Updated visuals of all UI elements
[*] Updated companion HUD element to show a companions needs
[*] New HUD element to show activities in each region
[/list]
[h3][b]๐ถ Audio[/b][/h3]
[list]
[*] Project Mix Updated
[*] Snowcastle Logo Splash Screen Audio Mix updated
[*] New UI Sound Effects and Revamp into UI SFX System
[*] New Sound Effects for Vipeagon
[*] New Sound Effects for Easter Update
[*] Pirate Camp faster music-loop breaking-bug fixed
[*] Audio added to all new animations
[*] New SFX for Creature Evolving Cutscene
[*] New SFX system for Guiding Orb
[*] Music now plays on game pause
[*] Fixed Reverb spread bug
[/list]
[h3][b]๐ Bug Fixes[/b][/h3]
[list]
[*] Various collision fixes.
[*] Missing Blockers should now appear on the map as intended.
[*] Fixed overlapping text in menus.
[*] A rare save/load crash has been fixed.
[*] Achievement fixed for multiplayer.
[/list]
[h3][b]๐ Known Issues We Are Working On[/b][/h3]
[list]
[*] Grass is not rendering properly when farming and placing items on the ground.
[*] The items sometimes could disappear from the screen but they will come back within 3-5 seconds.
[*] Currently the game has significant performance issues on Xbox One, weโre working on it. It plays delightfully on Xbox X | S.
[*] Currently the game has some performance issues on PS4, weโre working on it. It plays delightfully on PS5.
[*] If you purchased the DLC but you are a guest on your friendโs island (who has no DLC), you will see an empty chest. We are fixing this issue. In the future, the player will be able to see the chest with your purchased DLC only on your island.
[/list]
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[h2][b]๐ Join Our Discord Island[/b][/h2]
Join our community on [b][url=https://discord.gg/snowcastlegames]Discord[/url][/b]! We've got contests, and channels where you can share feedback, report bugs, get help with the game, and find friends to play with. As well as the magnanimous presence of your favorite Frogboy!
Don't froget to share the magic Ikonei Island's Friends' Pass with other castaways:
https://store.steampowered.com/app/1550730/Ikonei_Island_An_Earthlock_Adventure/
We'll croak you on the island! ๐ธ
[i][b]Snowcastle Games[/b][/i]