Call of Duty: WWII - Game Update July 2 (PC)

Assassin’s Creed® III

The American Colonies, 1775. As a Native American assassin fights to protect his land and people, he will ignite the flames of a young nation’s revolution.

Hey PC community, Thanks for being patient while we prepared the latest game update for you all. Below are the details on fixes and new features. New week, NEW CONTENT! We weren't going to leave you hanging for Independence Day. That's why we're serving you with some awesome new stuff to celebrate. Check out the trailer for our new Liberty Strike Community Event: [url=https://www.youtube.com/watch?v=hYRw-LrejPs] https://www.youtube.com/watch?v=hYRw-LrejPs [/url] And with all the new stuff, came more fixes for some of the top issues that have popped up since we launched DLC 3 last week. Details below: [b]FEATURE UPDATES[/b] [list] [*]NEW Liberty Strike Community Event is now live! [*]NEW Weapons: ZK-383, De Lisle, AVS-36, and Push Dagger [*]NEW Content: Weapon Camos, Weapon Charms, Helmets, etc. [*]NEW Community Challenge: 260 Million Multiplayer Match Wins! [*]NEW Ranked Play Season 5 is now live! Keep an eye out for top 100 rewards from Season 4. [*]NEW Division: CAVALRY - The Cavalry is an objective-focused Division that leads the way forward to victory. This new Division wields the Cavalry Shield, which offers protection against enemy attacks. The Cavalry Division also has improved objective capabilities, which include capturing Domination flags faster, planting bombs in S&D quicker, and swiftly building and destroying walls in War Mode. To make this the true team-play Division, the Cavalry also gets more score from objectives, and every two assists equal a kill. Lastly, the Cavalry can get back to the objective quicker (and ram enemies on the way) by entering a Shield Charge while sprinting. When used expertly, the Cavalry can change the tide of battle and get that tank across the line. See below for more details on what “improved objective capabilities” entails. [*]NEW Basic Training: Escalation - If you love rushing with an SMG, then the Escalation Basic Training was made for you. After each kill, you can aim down sights twice as fast for a short period. This allows you to snap on to targets and take them down in rapid succession. Double Kills with Escalation instantly refill your magazine, so that you can keep slaying the opposition. [*]NEW Basic Training: Wanderlust - The new Wanderlust Basic Training is similar to personal Gun Game. Each life, you respawn with a new random gun (which has up to 6 attachments). And pressing TRIANGLE or Y (weapon switch) will provide a new weapon. This unusual Basic Training makes each life feel unique as you use whatever weaponry is available. [*]NEW Basic Training: Specialist - When equipped, Specialist allows you to select 3 Basic Trainings to earn instead of Scorestreaks. At 200, 400, and 600 score, you unlock each Basic Training. And at 800 score, you are granted all Basic Trainings in the game. Progress resets on death, so stay alert. Specialist allows skilled players to feel the power of having multiple Basic Trainings at once. [*]Infected mode continues! Find it in the Party Games tab. [/list] [b]MULTIPLAYER[/b] [b]Connectivity/Spawns/Performance/Split Screen/Mechanics[/b] [list] [*]Fixed functionality issues experienced when restarting the game after backing out to a previous menu [*]Fixed split screen issue where players would get stuck while viewing another player using a mounted LMG [*]Fixed issue where players would crash when trying to load into MP after idling for 5 minutes [*]Fixed issue where CWL Team Pack Weapon Camos were locked in LAN [/list] [b]Maps[/b] [list] [*]Fixed issue where players were receiving memory error messages when attempting to load into Gibraltar [*]Fixed wall exploit in Valkyrie [*]Fixed issue where camera is zoomed in when players load into War Mode on Operation Neptune HQ [*]Fixed issue where players were able to start 1v1 matches in the Firing Range [*]Fixed issue where players were unable to take on obtain Contracts [*]Fixed issue where players were unable to edit reticles for various Division slots [/list] [b]Modes[/b] [list] [*]Fixed split screen issue where players would crash in between rounds of a War Mode match [*]Implemented AFK timer for Infected [/list] [b]HQ[/b] [list] [*]Fixed Paintshop menu issues caused by the Combat Knife [*]Fixed display issues with Paintjobs on the Fire Axe [*]Fixed functionality loss issue experienced when players tab to the Contracts option in Quartermaster [/list] [b]UI/Art[/b] [list] [*]Fixed issue where white background was appearing in Match selection menus [*]Fixed issue where incorrect Uniform was showing up when players selected a Helmet [*]Various UI fixes and improvements (typos, text descriptions, error messages, notification icons, AAR, ammo counters, menu navigation, Firing Range, weapon animations, supply drop menus, Quartermaster menus, Ranked Play menus, floating gamertags in split screen, Calling Cards) [*]Fixed UI functionality loss issue experienced when players were in the process of Prestiging [*]Fixed issue where Prestige Unlock Token UI was present when it shouldn’t be [/list] [b]Audio[/b] [list] [*]Fixed issue where audio was not present when rotating or changing Paintjob decals [/list] [b]RANKED PLAY[/b] [list] [*]Fixed issue where when a match ends due to a disconnect, all players were receiving losses for Placement matches instead of a voided result [/list] [b]WEAPONS/SCORESTREAKS[/b] [list] [*]Fixed issue where shotguns loaded with Incendiary Shells were disappearing when players were killed [*]Adjusted angle at which Mortar Strikes and Artillery Barrage fire, so that these streaks’ paths behave as expected [/list] [b]DIVISIONS/BASIC TRAINING[/b] [list] [*]Fixed issue where switch Cavalry to another Division would cause players to have 2 Primary Weapons [/list] [b]Cavalry III Improved Objective Capabilities:[/b] [list] [*]Search and Destroy/Demolition: Quick plant/defuse, Silent plant/defuse [*]Domination: Quick Cap [*]Hardpoint: Held XP (awards for staying in the zone) [*]Capture the Flag: Flag location on mini-map updates less frequently, plus 20 health shield when holding flag [*]Gridiron: Ball location on mini-map updates less frequently, plus an extra 30 health shield when holding flag (total of 130 health shield while holding flag) [*]Team Deathmatch/Free-for-All: Every two assists/crossfires awards a "Cavalry Assist/Crossfire," which equals a kill [/list] [b]War Mode:[/b] [list] [*]Core Objective speed is not affected (i.e. Tank push speed unaffected, objective bomb plant speed unaffected, captive-untying speed unaffected, flag raise speed unaffected, etc.) [*]Quicker Builds/Destroys (of walls, barbed wire, tank spikes, etc.) [*]Receive XP while Securing hardpoint zones [*]Receive XP while Escorting Tank and at Tank Checkpoints [/list] [b]ZOMBIES[/b] [list] [*]Fixed UI issue with chapter progress boxes in split screen [*]Fixed issue in The Tortured Path with Geist Bomb steps in Sword of Barbarossa [*]Fixed UI issue where Special Camos were unlocked and appearing twice in menus [*]Fixed UI issue in The Tortured Path where incorrect wave number was displayed in AAR after players failed an objective wave [*]Fixed issue where players’ progression on The Tortured Path was being interrupted by playlist updates [*]Various UI and art fixes and improvements (Camouflage menus, subtitles, supply drop icons, description text, timers, AAR, typos, prompt messages, ammo counters, objective UI, weapon animations, Jack in the Box cards) [*]Fixed issue where players were loading in with default “No Preference,” despite having selected a character preference [*]Fixed UI issue with chapter progress boxes in split screen [*]Fixed issue where players attempting to navigate Orders menu were redirected to Contracts Menu [/list] [b]MOONRAVEN:[/b] Recently, we’ve been trying out new ways to connect the Multiplayer and Zombies communities and create more crossover between the modes. Hence, our Attack of the Undead Community Event, which featured zombies in MP. This time, we’re giving the community more opportunities to get awesome gear that is native to Zombies, like the Moonraven Character/Uniform. That’s why we rolled out new Contracts that are available in both Multiplayer and Zombies and that unlock cool new Zombies stuff in both modes. Whether you get these Contracts from Rideau, the Quartermaster in Nazi Zombies or from Captain Butcher, the current Quartermaster in Multiplayer, you have a chance to earn Moonraven variants. Once you complete one Contract (starting with the Moonraven Mountaineer Contract), another one will subsequently become available for you to complete. To see the order in which these Contracts will roll over, head to the [url=https://www.callofduty.com/wwii/liberty-strike]Liberty Strike Community Event page on the Call of Duty website[/url] and check out the Zombies Contracts chart. Have fun, everyone, and let us know what you think!