[p]HI.[/p][p]I'm IODINE, the developer of [i]Burden Street Station[/i], and I have something extremely exciting to announce:[/p][h3]Burden Street Station is joining the CRITICAL REFLEX family!![/h3][p]It says so right here on the wall:[/p][p][img src="{STEAM_CLAN_IMAGE}/45147228/b6d7446dbd29b8dad01738cf6874fcdc32292c9b.gif"][/img][/p][p][/p][p]BSS is the narrative adventure game I've been working on, featuring a surreal, ‘90s PC aesthetic (think [i]Myst[/i], [i]ENA[/i]...).
[/p][p]In this world, mortals have their best and worst life moments harvested and made into sentient books. These books are then sold to higher celestial beings (Gods) for entertainment and nourishment.[/p][p]One day, one of the worlds suddenly halts all book production, and its God disappears without a trace.[/p][p]An unassuming worker drone (that's you!) and their assistant (a snarky book missing her own [i]moment[/i]) are tasked with getting to the bottom of what happened, and uncover the mystery of this God's disappearance.[/p][p][/p][h3]So, what will YOU be doing in this game?[/h3][list][*][p]Explore a multitude of bizarre places and chat with their odd inhabitants.[/p][/*][*][p]Experience a surreal story that touches on themes like memory, grief, existentialism, and community.[/p][/*][*][p]Transform your head, body, or legs to unlock new dialogue choices to open people up with![/p][/*][*][p]Enjoy the game’s unique artstyle, reminiscent of late-90s/early-00s PC edutainment titles.[/p][/*][*][p]Dive into the game’s strange atmosphere: somewhere between quirky, eerie, somber, and liminal.[/p][/*][/list][p]I hope it makes you feel as weird playing it as I felt making it![/p][p][/p][h3]Why join CRITICAL REFLEX?[/h3][p]Burden Street is more or less a solo project. Alone, I just didn't have the resources to properly communicate the message it wants to convey.[/p][p]I feel like CR is the perfect kind of publisher to help out with the kind of games I make – I think they really understand what I'm trying to do.[/p][p][/p][p]As part of the partnership for example, I got to work with COLORFICTION, who was very patient and taught me how to really get the most out of the artstyle I was going for. It wouldn't look nearly as cool without him![/p][p]This partnership also lets me do some things that are difficult to manage as a solodev, such as localizing the game into many, many languages.[/p][p]In short, everybody wins!! But I win more because I get to make this thing even cooler than I originally planned.[/p][p][/p][p]The game is coming out pretty soon, so until then stay tuned and keep an eye out on updates and devlogs I will be posting on this Steam page from now on![/p][p]By the way, I’ve also got my own [url="https://discord.gg/FFBuZaXG93"]Discord[/url] server, so if you’re feeling lonely and want to talk games or just post silly stuff, join in! My other project, [i]Pillory[/i], also gets its own damp, murky corner on the server, so you can talk about both of my games and just have a good time (optional).[/p][p]
See you all pretty soon!![/p][p][dynamiclink href="https://youtu.be/LuyJ8ycwxek"][/dynamiclink][/p][p]
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