Build update v1.1.2 ⚙️

Hellbound: Survival Mode

FULL GAME NOW AVAILABLE. GO GET IT! This is the Free Survival Mode for Hellbound: a '90s style First Person Shooter, made 30 years later… but just a glimpse of the full game, go check it out!

Warriors from the Underworld! How have you been? As I mentioned you in the [url=https://www.youtube.com/watch?v=4XNlS8nNaNQ]2020 recap video[/url], during the first months of this 2021 I have been dedicating most of my time to build the [url=https://www.kickstarter.com/projects/tobiasrusjan/hellbound-a-90s-first-person-shooter-made-20-years/posts/3148618]physical rewards we promised from our Kickstarter[/url]. But even so, I managed to continue working on fixes and improvements for the game. Among other stuff, the Remaster version of the Survival Mode now has... [list] [*] Full Controller Support with keybindings and configuration settings 🎮 [/list] [img]{STEAM_CLAN_IMAGE}/31193015/4272801faacb323b6f6196ccf93a9b63cd504e92.png[/img] [list] [*] Configuration menus recreated and improved in their navigation: [/list] [img]{STEAM_CLAN_IMAGE}/31193015/9faca26bde702b230bd0d6ecab121581e2aa5415.png[/img] [list] [*] And many other things, from bug fixes to general adjustments, you can see in the list from below 👇 [/list] Hoping to have more news soon. Cheers from Saibot Studios! [i]Tobías Rusjan[/i] - CHANGELOG HELLBOUND v1.1.2 New Features: [list] [*]Full controller support with keybindings and configuration settings: separated x-y sensitivity; toogles for invert look, vibration and move states by holding down keys [/list] Bug fixes: [list] [*]Missing secondary bindings for Next Weapon, Previous Weapon and Switch POV Side (now [Q] key as default) [*]Total ammo of weapons Indolora and Rocket Launcher was showing only one at a time in HUD [*]Country flags were not showing after finishing a survival arena [/list] Improvements: [list] [*]Options available from Lose Screens [*]Menus redone entirely: selecting flow, centered configuration screens, fadings, sound effects [*]Moving with arrow keys in all menus, including sound effects feedback for every movement [*]Survival "stages" are now called "arenas" [*]Confirmation windows buttons now work when you release the click/key, instead of instantly touch it [*]Sound effect concurrency reduced in menus skull-selection to avoid saturation [*]Total ammo in HUD is now displayed centered, in two columns and shows "----" when there's no ammo left [*]Tooltips with keycodes updated with gamepad buttons [*]Trying to escape from the death screen using keyboard or gamepad now shows the exit confirmation window [*]Sliders from configuration settings focused directly for faster changes [*]Logo back to basics [/list]