Warriors from the Underworld! How have you been?
As I mentioned you in the [url=https://www.youtube.com/watch?v=4XNlS8nNaNQ]2020 recap video[/url], during the first months of this 2021 I have been dedicating most of my time to build the [url=https://www.kickstarter.com/projects/tobiasrusjan/hellbound-a-90s-first-person-shooter-made-20-years/posts/3148618]physical rewards we promised from our Kickstarter[/url].
But even so, I managed to continue working on fixes and improvements for the game. Among other stuff, the game now has...
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[*] Full Controller Support with keybindings and configuration settings 🎮
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[img]{STEAM_CLAN_IMAGE}/31193015/4272801faacb323b6f6196ccf93a9b63cd504e92.png[/img]
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[*] Loading background images for tally screens on mission replays:
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[img]{STEAM_CLAN_IMAGE}/31193015/97a86e39f84af6bb74109e6b7a73f82452b8458d.png[/img]
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[*] Configuration menus recreated and improved in their navigation:
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[img]{STEAM_CLAN_IMAGE}/31193015/9faca26bde702b230bd0d6ecab121581e2aa5415.png[/img]
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[*] The artbook from Mayhem Pack (DLC) with new pages and definition:
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[img]{STEAM_CLAN_IMAGE}/31193015/70e620ae08634d7641112f20d1c07d31d34e732e.png[/img]
And many other things, from bug fixes to general adjustments, you can see in the list from below 👇
Hoping to have more news soon. Cheers from Saibot Studios!
[i]Tobías Rusjan[/i]
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CHANGELOG HELLBOUND v1.1.2
New Features:
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[*]Full controller support with keybindings and configuration settings: separated x-y sensitivity; toogles for invert look, vibration and move states by holding down keys
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Bug fixes:
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[*]Pygon enemies sometimes freeze after loading a saved game or after spawning
[*]Missing secondary bindings for Next Weapon, Previous Weapon and Switch POV Side (now [Q] key as default)
[*]Interval text "Entering Ground Zero" removed after finishing campaign
[*]Entering back and forth between campaign replays and survival arenas used to remove levels from the lists
[*]Total ammo of weapons Indolora and Rocket Launcher was showing only one at a time in HUD
[*]Country flags were not showing after finishing a campaign replay or a survival arena
[*]Clipping wall on last switch at campaign level 1 The Resistance
[*]Getting stuck on walls at last room from campaign level 1 The Resistence
[*]Hellgore's statue clipping to catacombs at campaign level 3 The Heroes' Cemetery
[*]Castle door switch not working after closing the door from level 4 Dead Forest
[*]Secret heart item can be reached through closed secret door at campaign level 5 Flying Souls
[*]Secret soul was opening another secret door when pickup at campaign level 5 Flying Souls
[*]Clipping eye on walls inside the theater hallways at campaign level 5 Flying Souls
[*]Loading a checkpoint from the main elevator make bottom enemies disappear at campaign level 7 Endless Hive
[*]Replaying campaign level 8 The Core doesn't allow you to go back to main menu in tally screen
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Improvements:
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[*]Win screen for campaign replays now shows the cover of each level as background, instead of the roadmap
[*]Quick load key (F9) now shows a confirmation window before loading
[*]Restart Level option added to all in-game menus
[*]Options available from Lose and Win Screens
[*]Menus redone entirely: selecting flow, centered configuration screens, fadings, sound effects
[*]Moving with arrow keys in all menus, including sound effects feedback for every movement
[*]"Survival level unlocked" pop up redone and placed correctly when return to main menu options
[*]Continue option removed after finishing campaign
[*]Added informative text about playing the campaign to unlock stages for survival and campaign (replays)
[*]Survival "stages" are now called "arenas", and now you can also get access to the sub-menu from start
[*]Confirmation windows buttons now work when you release the click/key, instead of instantly touch it
[*]Sound effect concurrency reduced in menus skull-selection to avoid saturation
[*]Total ammo in HUD is now displayed centered, in two columns and shows "----" when there's no ammo left
[*]Tooltips and interact messages with keycodes updated with gamepad buttons
[*]Current level stats now appear on new campaigns after finishing it once, also 100% stats turn green color
[*]"Press fire key" messages changed to "Any key" to allow keyboard and controller inputs
[*]Trying to escape from the death screen using keyboard or gamepad now shows the exit confirmation window
[*]Sliders from configuration settings focused directly for faster changes
[*]Pop-up message added when trying to quick save during campaign survivals
[*]Fixed collision issues in secret stairs at castle from level 4 Dead Forest
[*]Sound effects added to main hall elevator and secret door at campaign level 5 Flying Souls
[*]Avoid climbing to secret from top tunnel at campaign level 5 Flying Souls
[*]Last game checkpoint at campaign level 8 The Core moved before the boss confrontation
[*]Logo back to basics
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Mayhem Pack (DLC) - Artbook:
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[*]New pages: introduction, level 5 Flying Souls, ending
[*]All pages are now in Ultra Wide resolution at 3440x1440 pixels
[*]Numerations added to most of the pages
[*]A lot of tweaks on different images, like color correction and rescales
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