FULL GAME NOW AVAILABLE. GO GET IT! This is the Free Survival Mode for Hellbound: a '90s style First Person Shooter, made 30 years later… but just a glimpse of the full game, go check it out!
Warriors from the Underworld! How have you been?
As I mentioned you in the [url=https://www.youtube.com/watch?v=4XNlS8nNaNQ]2020 recap video[/url], during the first months of this 2021 I have been dedicating most of my time to build the [url=https://www.kickstarter.com/projects/tobiasrusjan/hellbound-a-90s-first-person-shooter-made-20-years/posts/3148618]physical rewards we promised from our Kickstarter[/url].
But even so, I managed to continue working on fixes and improvements for the game. Among other stuff, the Remaster version of the Survival Mode now has...
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[*] Full Controller Support with keybindings and configuration settings 🎮
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[img]{STEAM_CLAN_IMAGE}/31193015/4272801faacb323b6f6196ccf93a9b63cd504e92.png[/img]
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[*] Configuration menus recreated and improved in their navigation:
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[img]{STEAM_CLAN_IMAGE}/31193015/9faca26bde702b230bd0d6ecab121581e2aa5415.png[/img]
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[*] And many other things, from bug fixes to general adjustments, you can see in the list from below 👇
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Hoping to have more news soon. Cheers from Saibot Studios!
[i]Tobías Rusjan[/i]
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CHANGELOG HELLBOUND v1.1.2
New Features:
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[*]Full controller support with keybindings and configuration settings: separated x-y sensitivity; toogles for invert look, vibration and move states by holding down keys
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Bug fixes:
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[*]Missing secondary bindings for Next Weapon, Previous Weapon and Switch POV Side (now [Q] key as default)
[*]Total ammo of weapons Indolora and Rocket Launcher was showing only one at a time in HUD
[*]Country flags were not showing after finishing a survival arena
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Improvements:
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[*]Options available from Lose Screens
[*]Menus redone entirely: selecting flow, centered configuration screens, fadings, sound effects
[*]Moving with arrow keys in all menus, including sound effects feedback for every movement
[*]Survival "stages" are now called "arenas"
[*]Confirmation windows buttons now work when you release the click/key, instead of instantly touch it
[*]Sound effect concurrency reduced in menus skull-selection to avoid saturation
[*]Total ammo in HUD is now displayed centered, in two columns and shows "----" when there's no ammo left
[*]Tooltips with keycodes updated with gamepad buttons
[*]Trying to escape from the death screen using keyboard or gamepad now shows the exit confirmation window
[*]Sliders from configuration settings focused directly for faster changes
[*]Logo back to basics
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