Build notes 1.5.00 - Community Content Update

Ring of Pain

Enter the Ring of Pain, a roguelike card crawler where encounters come to you. Each step around the ring a dire decision. Go for the loot or backstab a creeping horror? Meet strange friends bearing gifts and treasure. Choose your gear wisely to survive and discover the secrets of the Ring of Pain.

[h2]Features:[/h2] [h3]30+ new items![/h3] Many of these items are inspired by community suggestions and winners of our [url=https://discord.gg/ringofpain]Discord[/url] events. Thank you Ring of Pain community and Beta testers for your involvement and support! We're excited to share these with you all. [h3]2 new Light items to unlock by completing the game on harder difficulties.[/h3] Each with its own interesting perk and challenge. Note: For one of these items, each difficulty will have their own version of the item to track its state. If you progress this item on Normal difficulty, it will not affect Medium and Hard difficulties [h3]10+ new achievements![/h3] [h2]Improvements:[/h2] [list] [*] Added "Turns Taken" to Game over screen for the main game mode [/list] [h2]Bug Fixes:[/h2] [list] [*] Added missing creatures from the bestiary [*] Fixed a bug where Wishing Well can kill players [*] The bug reporting tooltip is back! [*] Fixed certain Scrolls and Spellbooks from spawning cards in shrine rooms [*] Fixed issues with item cards overlapping with other cards in Daily Dungeons [*] Fixed explosion damage reduction items giving incorrect projections [*] When equipping items such as Misting Vessel, with effects that can go beyond a chance stat's upper limit, the stats UI will now reflect the new max cap being 100% rather than 80%. [*] Cursed Bounty can be used in boss rooms now [*] Fixed Heart Power behaving strangely [*] Choker's item effect no longer activates when using Phase Friend [/list] Thanks again to everyone who's been playing the game, testing, supporting us and our community. This year has been an interesting one for our team as we've juggled building content with working on our next strategy game, and also taking some well deserved holidays after the past 2 years of isolation! We hope to share more news later this year and that you're all doing well. Thanks for your support! Simon and Mess @ Twice Different