[h3]Hello brewers,[/h3]
This update is primarily focused on optimizing in-game performance, and maintaining a balance between performance and quality.
For those who played on the normal version and not the "early_updates" you can also read the patch note for the build 86. Everything noted on it is integrated into this version.
[list]
[*] All sizes of each texture have been reworked.
[*] Lighting has been reworked.
[*] The LODs of all the models in the game have also been reworked.
[*] The shadows of all models in the map have been reworked.
[*] Rendering parameters that are natively activated on UE5 and consume too many resources have been deactivated (notably Nanite and Lumen).
[/list]
While physics is still a problem, we've changed some parameters, keeping performance in mind. Yes, it's still possible to rocket a pallet with a bag, for example, but if we disable everything, what fun is there playing with physics?
[h3]Fixes:[/h3]
[list]
[*] Fixed memory leaks
[*] Fixed crashes
[*] Nav meshe will be more dynamic
[*] Employees assigned to the brewing tanks will no longer make endless round trips
[*] Employee will no longer be stucked on corners
[*] Forklift driving has been reworked
[*] Francis will no longer be teleported inside the ground
[*] Fixed a bug that reinitialized brewing tanks when launching a savegame
[*] Fixed a bug that reset the brew time for each load and reduced it to 10 seconds
[*] Fixed a bug where employees were stucked while filling the target tank with yeast bag
[*] Fixed a bug that prevent employees to teleport resources in hand
[*] Employee that need to storage back a yeast bag will find a storage with empty space and store it
[/list]
[h3]Added:[/h3]
Now the management mode display the navigation path of the employees