Build 87 - Optimization and performances

[h3]Hello brewers,[/h3] This update is primarily focused on optimizing in-game performance, and maintaining a balance between performance and quality. For those who played on the normal version and not the "early_updates" you can also read the patch note for the build 86. Everything noted on it is integrated into this version. [list] [*] All sizes of each texture have been reworked. [*] Lighting has been reworked. [*] The LODs of all the models in the game have also been reworked. [*] The shadows of all models in the map have been reworked. [*] Rendering parameters that are natively activated on UE5 and consume too many resources have been deactivated (notably Nanite and Lumen). [/list] While physics is still a problem, we've changed some parameters, keeping performance in mind. Yes, it's still possible to rocket a pallet with a bag, for example, but if we disable everything, what fun is there playing with physics? [h3]Fixes:[/h3] [list] [*] Fixed memory leaks [*] Fixed crashes [*] Nav meshe will be more dynamic [*] Employees assigned to the brewing tanks will no longer make endless round trips [*] Employee will no longer be stucked on corners [*] Forklift driving has been reworked [*] Francis will no longer be teleported inside the ground [*] Fixed a bug that reinitialized brewing tanks when launching a savegame [*] Fixed a bug that reset the brew time for each load and reduced it to 10 seconds [*] Fixed a bug where employees were stucked while filling the target tank with yeast bag [*] Fixed a bug that prevent employees to teleport resources in hand [*] Employee that need to storage back a yeast bag will find a storage with empty space and store it [/list] [h3]Added:[/h3] Now the management mode display the navigation path of the employees