In the dark lands inspired by Slavic myth, life is a struggle for survival against ever increasing odds, be it natural or malevolent. Can you lead your flock to prosperity in this innovative blend of 4X strategy, RPG and card game?
Hi all,
Today's update is mostly a bug fixing one:
[list]
[*] Fixed groups staying in the same hex getting events not linked to them,
[*] Fixed the orc chosen advancement option where only male orcs could become warriors, also added a bloodtracker option for orcs (VOLH DLC; Chosen Advancement Id37; Node 9 &53),
[*] Fixed KS Events; Sea Haven 4b; added log10 in start node so that the event will now be marked as done in the logbook,
[*] Added a surrender dialogue option for the red cave bandit quest, so that you can avoid the challenge altogether, by accepting some mental damage (mChapter1;Id19;node109),
[*] Fixed Alpha Occupation and Slav Occupation events, where the Gosk quest could become looped,
[*] Fixed arena event where at one stage you could not invite other players/groups to join (Post Water DLC, id140),
[*] Added missing character variants for Human Zerca and Young Zerca (HumanClericM4) and Orc Slugger and Elder Slugger (OrcWarriorM6),
[*] Balancing changes to Net Shot skill,
[*] Fixed a number of spelling mistakes.
[/list]
As announced last week, this update will break games saved in the previous version. If you have a saved game you would like to continue, the previous build 0660 is available on Beta branch. Player profiles and god points are not affected.