In the dark lands inspired by Slavic myth, life is a struggle for survival against ever increasing odds, be it natural or malevolent. Can you lead your flock to prosperity in this innovative blend of 4X strategy, RPG and card game?
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Wrath of the Sea is the latest content update which fills the rather empty seas with new and exciting content! New locations to visit, new events to encounter, new god Mokosh with her own divine quest to pursue and lots more!
[h1]HOTFIX 0649:[/h1][list]
[*] Added the option to pay with a cosmic seed for special class when chosen human child grows up
[*] Modified pirate attack quests so that you may escape the encounter
[*] Fixed a few cemetery events where the rewards were too high for the challenge level
[*] Removed several unused events from Wrath of Sea DLC module (ones that were copies of events moved elsewhere)
[*] Added the baby troll growing up events on sea
[*] Added a 'leave' option to sea loot
[*] Added voiceover which was missing in the Mokosh god quest
[*] Fixed task slots when creating new tasks on water
[*] Group info on HUD will show details instead of portraits by default[/list]
[h1]New Stuff:[/h1][list]
[*] Added several new sea-based events and land-based ones too
[*] Several unique characters to be gained via the new questline
[*] Added Orc Pirates race along with their race-specific skills
[*] Added new god Mokosh along with her divine quest
[*] Added new end-game questline (not for the faint-hearted)
[*] Added enemy groups roaming on sea
[*] Added Water Demon faction events (this faction is now guaranteed to appear on Ice Biome)
[*] Added non-player water settlements and locations ("ruins")
[*] Added two new pets - a parrot and a crab
[*] Added new resource - Seaweed - along with food recipes that use it
[*] Added two pirate ships which can be obtained from pirates
[*] Added new trait cards
[*] Players can now gather and craft while sailing (not possible on Raft/Stribog's Raft)
[*] Added story summary for game-ending scenarios
[*] Added group composition info on HUD
[*] Added notification for resources given by wells etc
[*] Added an additional end game event, for those who want to kill very hard enemies for fun
[*] Production screens can now be closed using Esc
[*] The level up system will now offer at least one skill to upgrade (if possible)
[*] Baby trolls will now have a chance to grow up into teenage trolls
[*] Pineconettes have a chance to become young leshy
[*] Added more glyphs to the font atlas (Chinese, Korean, Czech)
[/list]
[h1]Fixes:[/h1][list]
[*] Fixed a crash when doing rollover on group info screen during an event if another player has already started the card game
[*] Fixed a bug with ranged weapons made from gem essence not working properly
[*] Fixed god points awarded for the best character being calculated incorrectly, often resulting in 0 value)
[*] Fixed a bug where a group missing a boat was unable to disembark
[*] Increased the number of god points awarded for Advancement Points gained
[*] Fixed network game ID to allow only games of the same version to communicate
[*] Fixed difficulty "rogue spawn" parameter not working correctly
[*] Fixed maxed out skills being offered on level up
[*] Fixed RMB movement on sea
[*] Fixed icy biome not covering trees with snow except winter
[*] Fixed Sea Encounters:14 where gathering the same thing more than once could cause an error
[*] Fixed Pikulik consequence event, so that it stops popping up endlessly.
[*] Awakening DLC Inventor event fixed: the trading profile TRADER-BANDIT changed to TRADER-BANDIT_TWO
[*] Reduced the number of deserts and increased the number of forests on Ancient Forest biome
[*] Fixed incorrect damage icons for SUBSKILL-SELF_PROTECTION_M_S and SUBSKILL-PROTECTION_M_S
[*] Added child growing up at sea clone (as the sea growing up event has not been updated for a while)
[*] Show Equipped button is no longer is available on Trades screen if item-list provided for player to trade does not contain equipped items
[*] Fixed an issue where sometimes a trash can icon would appear on characters in Inventory
[/list]
[h1]Technical info[/h1] about event structure changes, mainly useful to those who work on localisation and mods:[list]
[*] Research screen (Advancement screen) layout logic has been moved into scripts
[/list]
Modules that have added events:[list]
[*] Generic; Borc growing up added id
[*] Slavyans, Occupation Slavyan, id; Capturing orc slaves, id; Nemoslav spwn 2, id;
[*] Spirit Talkers, Occupation Gob, id; Capturing gob slaves, id; Nemoslav spwn 2, id;
[*] Alphaclans, Occupation Orc, id; Nemoslav spwn 2, id;
[*] Earthbound, Occupation Dwarf, id;
[*] Woodlandkin, Occupation Elf, id;
[*] Scavengers, Occupation Scav, id; Capturing pine id
[*] Divine; Mokosh and __Mokosh
[*] Generic; id 32;33;34;35
[/list]
Added nodes with text:[list]
[*] Divine module; event id 2, node 50 (plus, last output of node 10 that leads to node 50)
[*] Divine module; event id 2, node 51 (plus, last output of node 39 that leads to node 51)
[*] Divine module; event id 10, node 60 (plus, last output of node 36 that leads to node 60)
[*] Divine module; event id 11, node 67 (plus, last output of node 36 that leads to node 67)
[*] Divine module; event id 8, node 50 (plus, last output of node 15 and 16 that leads to node 50)
[*] Divine module; event id 9, node 58 (plus, last output of node 15 and 16 that leads to node 58)
[*] Awakening DLC; event id 10; node 31; (plus, last output of node 19 that leads to node 31)
[*] Awakening DLC; event id 23; node 22; (plus, last output of node 2 that leads to node 22)
[*] Sea Encounters; event id 6; node 48; (plus, last output of node 2 that leads to node 48)
[*] VOLH DLC; id 37; last two outputs of node 2
[/list]
Added modules:[list]
[*] Wrath of the sea DLC
[*] Water demons
[*] Sea Ruins
[/list]