Build 0.6.2 - fields and fences

[img=https://s3-eu-west-1.amazonaws.com/hplovecar/fence04_2.gif][/img] At last! It took much more time than I planned, but the new build is available now. Most of my work was spent on making a world generator which does not allow for overlapping of any objects (houses, roads, fields) - it was surprisingly tricky to get this right with all the object shapes and rotations available. The good news is that I can add new objects much easier now, so expect to have a more varied game area in the upcoming builds! [img=https://s3-eu-west-1.amazonaws.com/hplovecar/fence03.gif][/img] Changelog: [list] [*] garages are now bigger [*] cultists don't chase you when you're indoors [*] added fields [*] added destructible fences [*] the Elder "bullets" are easier to avoid now [*] houses absolutely won't overlap anymore [*] fixed crash on longer play sessions (thanks to Queen Ripple!) [/list]