In Idle Weaponshop, you are handed your very own weapon shop to manage. Design and sell weapons, build up your local community, hire employees, and send adventurers off into danger for fun and profit... all before prestiging to earn powerful bonuses, all so you can do it all over again.
[b]New Content:[/b]
- Tier 2 Blueprints and Adventurers have been enabled. You may already have found their unlock relics, but you will also need to purchase a prestige upgrade to use them
- A new Dungeon has been added, the Boundless Frontier. This dungeon has it's own special mechanic, in that traversing it levels a new Building, the Explorer's League. This building has no associated tools, nor does it provide a bonus other than converting levels earned this run into permanent experience. But as the Explorer's league gains permanent levels, you will eventually unlock new dungeons, materials, and improvements to the dungeon itself.
- Additional milestones have been added
- Additional Prestige upgrades have been added. There are no remaining (NYI) tagged upgrades
- Steel and Faewood have been added as the new highest tier materials. But you will also have to unlock some of their materials.
- Druids and Dwarven Smelters have been added as new class types.
[b]Minor Changes:
[/b]- Enchantment bonuses from employees and upgrades has been soft capped at 100% bonus per enchant stage. You were unlikely to hit this previously.
- Hiring lists are now sorted by quality
- Icons denoting the mods and enchanting strategy of weapon jobs in the current job screen have been added
- A popup will now warn you when you attempt to purchase a prestige upgrade that costs a significant chunk of your knowledge. This can be toggled off.
[b]Bug fixes[/b]
- Contracts and Refining stopping because they were pulling from your previous run's material count until one relogs has been fixed.
- Weekly relic issues have been fixed.
- Pasted Jobs sharing a single mod pool has been fixed.