BUGFIXES - MAR 11 2023

Noita

Noita is a magical action roguelite set in a world where every pixel is physically simulated. Fight, explore, melt, burn, freeze and evaporate your way through the procedurally generated world using spells you've created yourself.

More bug fixes! And a few small balance changes, mostly due to bug fixing. [img]{STEAM_CLAN_IMAGE}/32936730/747aaf52e4342a0d068522c15a5ca0de53161449.gif[/img] [b]BUG FIXES[/b] [list] [*] BUGFIX: Permanent polymorph is permanent [*] BUGFIX: Ceiling stealing is more difficult now [*] BUGFIX: Perks - Always Cast now has a bigger pool of possible spells [*] BUGFIX: Perks - Teleportitis didn't grant the damage reduction [*] BUGFIX: Perks - Breathless perk could leave the o2 meter being displayed forever [*] BUGFIX: Frozen vault now has Pakkasukkos [*] BUGFIX: Polymorphing does not reset player's stats [*] BUGFIX: Ukko's empty kill message [*] BUGFIX: UI - inventory now displays melee damage [*] BUGFIX: UI - negative damage numbers were off by one [*] BUGFIX: UI - Explosion damage is now displayed correctly [*] BUGFIX: Runestones are more random now [*] BUGFIX: Chest contents are a bit more random [*] BUGFIX: Destruction doesn't destroy a certain thing that could have been destroyed [*] BUGFIX: Steam Could was counted as a secret in the Progress menu [*] BUGFIX: Kummitus could spawn without a wand [*] BUGFIX: Invisible wand ghosts have been ghost busted and adjusted [*] BUGFIX: Infinite flying with saving/loading has been fixed [*] BUGFIX: Spells to Power crash has been fixed [*] BUGFIX: A friend is a bit more friendly now [/list] [b]GENERAL[/b] [list] [*] UPDATE: No Wand Tinkering is now more rewarding and healthy [*] UPDATE: After killing a certain leggy creature, the creature appears in the polymorph pool [/list] [b]MODDING[/b] [list] [*] MODDING: MagicNumber PARTICLE_EMITTER_MAX_PARTICLES has been added [*] MODDING: Lua - added GameGetAllInventoryItems() [*] MODDING: Lua - added GameCreateCosmeticParticle() [*] MODDING: F9 - now allows for not displaying the debug log [*] MODDING: SHIFT + F9 - now clears the debug log [/list]