[u][b][Bug Fixes][/b][/u]
[list]
[*] Fixed an issue where hidden rooms and dead ends would only spawn towards the outer edges of the dungeon
[*] Fixed an issue that did not display dungeon run stats at the end of a dungeon run
[/list]
[*] Fixed an issue where some battles would launch twice
[*] Fixed an save issue where inventory gold was not being saved properly when purchasing items from vendors
[*] Fixed memory leak during dungeon build, which was causing large drops in frame rate.
[u][b]Game Updates[/b][/u]
[*] Basic Combat set up with a few unique minion fights, mini boss fights, 1 boss room, and 1 hidden mega boss. Units are still being balanced. Combinations not set up just yet (though there are a few currently in the game as placeholders).
[*] Added Loading Screen to preload a portion of the scene, to allow for faster dungeon building and less memory usage.
[*] Added a number of traps and interactable items in the dungeon.
[*] Characters, Enemies, and Rooms can now be unlocked, which will appear in future dungeon builds.
[*] Interacting with dungeon NPCs may now have different results depending on which heroes are in your party.
[*] Thief & Dark Mage characters can now be discovered and unlocked.