Bug Fixes / Updates / Basic Combat

[u][b][Bug Fixes][/b][/u] [list] [*] Fixed an issue where hidden rooms and dead ends would only spawn towards the outer edges of the dungeon [*] Fixed an issue that did not display dungeon run stats at the end of a dungeon run [/list] [*] Fixed an issue where some battles would launch twice [*] Fixed an save issue where inventory gold was not being saved properly when purchasing items from vendors [*] Fixed memory leak during dungeon build, which was causing large drops in frame rate. [u][b]Game Updates[/b][/u] [*] Basic Combat set up with a few unique minion fights, mini boss fights, 1 boss room, and 1 hidden mega boss. Units are still being balanced. Combinations not set up just yet (though there are a few currently in the game as placeholders). [*] Added Loading Screen to preload a portion of the scene, to allow for faster dungeon building and less memory usage. [*] Added a number of traps and interactable items in the dungeon. [*] Characters, Enemies, and Rooms can now be unlocked, which will appear in future dungeon builds. [*] Interacting with dungeon NPCs may now have different results depending on which heroes are in your party. [*] Thief & Dark Mage characters can now be discovered and unlocked.