Bug Fixes and Small Adjustment to Charged Attacks

Holo X Break

Fight your way through endless waves of holoX's minions! Gear up with all sorts of equipment and items in this action packed beat-em-up to reach the 5 bosses of hololive's "holoX", and put a stop to their plans!

Here is another update to fix a number of small issues (some for achievements). We are aware of more bugs that remain unresolved, but we are working through them slowly. Thank you for your patience. We have also made a small adjustment regarding charging Power Attacks and Ability 2. While charging, being hit will no longer cause a flinch. However, being hit too many times while charging will still result in a knockdown (it is not a super armor effect). [b]Regarding Mid-run Saves:[/b] We have seen that the average playtime of one run for players is significantly longer than what we anticipated. Originally, we expected players to clear a run around 1 hour (based on our own internal experiences from testing). Therefore, we did not feel that a mid-run save was necessary for such a short game. However, it has been shown that we were quite off in our estimate, and that the actual average run times are significantly longer. Therefore, being able to quit the game and return to the same point later is absolutely warranted. We have been working to implement this functionality. The next update (hopefully within this week) will include saving between runs. Please look forward to more updates and thank you all for playing!