Hi all, this patch is full of bug fixes and tunings. We are slowly refactoring our code for the new Java 17 and the overall performance should be better.
Change log:
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[*] Traps (as well as a few other special objects, e.g. cauldron, barricade, explosive barrel, etc.) can be placed without using turn. We are still tuning AI for this logic update.
[*] Slippery is less potent (10% slip chance and 30% chance of pushing away in melee).
[*] We track a few last triggered Global Events and make sure the same ones won't be triggered.
[*] AI moving invisible units is much faster (previously animation time was the same as normal move).
[*] Holy Protection attribute for Inquisitors and Valkyries. This attribute makes units immune for Necromancy and Death spells.
[*] Units with Hit and Run aren't able to attack again after retreat.
[*] Poisoned invisible units won't be revealed (till they die).
[/list]
As usual, all feedback is welcome!
Take care,
Les & AOF Team