Bug Fix for first upload.

Chunky Battles Playtest

[b][h1]Fixed next bugs:[/h1][/b] [h2]- Client staggering while trying to run.[/h2] Temporary solution. Dynamic adjustment of Max Acceleration and breaking friction is disabled, and set to be constant. [h2]- Scope widget stuck wile weapon switching. [/h2] I did not came out with smart solution. Current solutions is to restrict weapon change while aiming. Later on will return to it and try to fix in a proper way. [h2]- Incorrect match time on host display.[/h2] Host displayed incorrect match remaining time. [b][h1]Not fixed jet:[/h1][/b] [h2]- Negative carry ammo count, witch is blocking reloading.[/h2] Did not manage to replicate the issue. [h2]- Session cache.[/h2] If host will leave the game, all clients will be kicked out to main menu. Right after that it is problematic to join new session. Issue clears out if own session will be hosted. After leaving own session, the ability to join server will be restored. [b][h1]Added:[/h1][/b] [h2]- Feedback while hitting target[/h2] 1. Hit marker. 2. Hit Sound. 3. Hit Numbers. All standard stuff, but their lack of was noticeable. [h2]- Added ability to throw equipped weapon.[/h2] Weapon slot 4 button now is dropping equipped weapon. [b][h1]Adjusted/Changed:[/h1][/b] [h2]- Character grenade throw distance is less than grenade launcher.[/h2] Before there was difference between launching grenade with grenade launcher and character throw. [h2]- Grenade bounce count.[/h2] 1. Now grenade will bounce only 2 times. 2. Will emit first explosion on second bounce. 3. Will emit second explosion on final hit. At first it was new bug that occurs during fixing, but I thought it is funny and have potential. So now it is a feature. P.S. Fixing took a bit more time because I managed to butcher project while preparation for the Playtest stage II. It took some time to restore original functionality of refactored code for the first test.