Hello Brunchers!
Firstly, thanks to all the new players we have gained since the last update! We’re really pushing for more reviews, so if you are enjoying the game, please consider leaving us a review as it really helps us out!
We have been working hard since launch to improve the game and fix any bugs that get reported to us or that we find during testing, but that is not all we’ve been doing!
[u][b]PATCH NOTES[/b][/u]
[b][u]General optimizations[/u][/b]
Meshes, lighting and compression. Some people on very low end
devices might notice some changes to loading times or during gameplay. This was mostly done for the console releases, especially switch, but good for notebooks etc
[u]Levels Rework[/u]
Overall the levels just look a bit nicer now. Less harsh colours and a bit more populated
[u]Changes[/u]
Standard Mode is now called “Main Course”
Difficulty -
All Main Course levels in the game now have 3 difficulty settings Easy, Medium, Hard
Easy -
Easy mode will give the player 4 objectives, allow anything to fall off the play area and all items will come back. Level modifiers are turned off.
You will earn 1 star for completing easy
Medium -
Medium mode will have 5 objectives, give you 3 lives (3 items can fall off the play area), Level modifiers are turned on. Only essential items come back.
You will earn 2 stars for completing medium
Hard -
Hard mode will have 6 objectives, allowing you to put a time on the leaderboard and have a “best time” in the level select. No items can fall off the play area otherwise it will be restarted. Level modifiers are on. We want players to work their way up to this difficulty rather than doing what we used to do and throw you in at the deep end. That wasn’t fun for everyone!
You will earn 3 stars for completing hard
[img]{STEAM_CLAN_IMAGE}/34823829/a30f0d8dd6a514359e84b26637d07b26c504e764.jpg[/img]
Essential Items -
Essential items are any item that you need to complete the objective, items that spawn like scone/ sandwich halves are not listed as essential but items that are limited are. E.g Bread, Bacon etc. This means that on medium difficulty mistakes you make could mean the level becomes harder to complete.
[u][b]Level Select redesign[/b][/u]
We have redesigned the level selection screen to show off more of the available levels in one view as well as giving you access to all the information to do with that level.
Moved Rice ball Rumble - Rice Ball Rumble is now located in the ‘Brunch Club Arcade’ section in the Game mode selection menu.
Grief Timers in VS mode - We had some players frustrated that other players could just grief their side of the vs Level. We added a “Grief timer” to each player. If you are on your side of the level the timer fills up. When you are on the opposition's side and grab an object that belongs to them, you will use up this timer, when empty you will auto-de-possess an object and return to your side. The timer will then start to refill.
[img]{STEAM_CLAN_IMAGE}/34823829/14df5cdc4ed0f5aefbb5708e6e60ef01091a7db3.jpg[/img]
With A Vengeance - We were always concerned about the level mechanic within the “With A Vengeance” level. We feel that many people didn’t understand the ‘Simon’ inspired mechanic. So we changed it. It is now still colour based with the same bombs as a result, but now the player is in the hands of lady luck. A new colour light show will occur and land on a colour White, Green, Blue, Red, Yellow. These are to represent the player colours. If the wheel lands on a colour a bomb is dropped on that player's location. If it lands on white, no bomb is dropped.
Paranormal Snackivity - We heard from players that this level was too easy, so we decided to add in a little something to make it harder. The level now contains the same zombie mechanic from the other Halloween level “Night of the Living Bread”. Items on the table will get struck by lightning and become possessed for a short period of time! Luckily in Five Second Rule the level doesn’t reset if the items fall off! Now your well placed pathways may have a mind of their own!
Rice Ball (Mochi Balboa) Change - We changed the level mechanic and layout as they were similar to another. The level is now shaped like a hexagon and is stylised as a spiders web...SPOOKY. The level mechanic now has certain areas of the arena that will become “Haunted“, when your rice ball goes into one of these zones you are lifted into the air and will hover unless you can escape. These are great if you can bait an enemy player into the zone!
Riceball Rumble Timer Change - The rounds are now shorter in Riceball Rumble at 1 Minute 30 Seconds.
Riceball Rumble Lives Change - Riceball levels will now start the player with 3 lives, should help the rounds go a bit quicker and not get stale.
Round Count (Arcade) - The player can now choose the number of rounds they wish to do for Arcade Games (inc Riceball)
Particle Effects
We have changed some of the particle effects to be more optimal and visually clearer.
Objectives
We have changed the objectives at the top of the screen to have full opacity from the start, rather than 50% then 100% on completion. This was for users who had trouble seeing the images and also helps make it more clear what the objectives for the level are.
[u][b]New Content[/b][/u]
New Language - Traditional Chinese translation added
Arcade Mode -
Arcade Mode features Riceball Rumble and 3 NEW arcade games that you can choose from. Simply enter the arcade menu, choose how many rounds you want and click on the mode you want to play! If you’re up for anything, then you can choose “Random”, this will grab the different modes and create a playlist with how many rounds you want! All rounds are scored so you’ll have to Slam, Score, Dodge and Brawl your way to victory! All game modes are 2-4 players.
Foodball -
It’s time to get out on the pitch...urrr...Table and score some goals! You have the same abilities as in Sumo, so you can slam and charge your way through the opponents and strike the ball into the back of the “Net”. There are 3 variations of the pitch with some exciting and game changing modifiers.
[img]{STEAM_CLAN_IMAGE}/34823829/e6b9ee3062396a2db7df696dfd81de6347699260.jpg[/img]
Conveyor Clash -
Roll, Jump and dodge your way to be the last California Roll on the belt! Speed will increase over time so the longer you survive the harder the round will get!
[img]{STEAM_CLAN_IMAGE}/34823829/6f7764c6b03cac4409c2311ca5865a33a2dd7b6d.png[/img]
Butter Brawl -
4 Knives, 1 butter and lots of toast! Who can butter the most toast in the butter brawl arena?! Toasters will rain toast from the sky and you will have to out butter your opponents to become the Butter Brawl victor.
[b][u]Bug Fixes[/u][/b]
Chocolate ice cream particle effect offset fixed
Riceball reset charge on spawn
Reduce sound levels for the gun arm sound in ‘Fry Hard’
Added the word “Hard” for the best time description
Fixed Ice Cream not actually stopping particles when not grounded.
We're going to actually start using our Discord (we promise) for bug hunting, announcements and showing off stuff we are working on! So head on over if you want bit.ly/BrunchDiscord
Keep an eye out on this community page for more updates in the future! Bug fixes, content and more, we know this one took a while but we wanted to get things right and launch it alongside our consoles versions!
Have Fun,
The Brunch Club Team
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