From the makers of Death and Taxes comes a turn-based adventure-strategy game. Choose your faction and attempt to harness the vast power of magic to save your dying world. The way you play determines the sacrifices and consequences you have to endure, shaping your personal storyline.
Hola everyone, Wisak here.
First of all, thanks to everyone who has downloaded and played the Broken Alliance demo so far. We have been monitoring the feedback and we have been hard at work identifying problems, and trying to solve some of the most common issues players have had since the demo release.
From now on, we want to try to make the communication with the community as open as possible. For that reason, we want to start sharing patch notes whenever we update content moving forward.
These last 3 days we have been hard at work and we have made some fixes based on your feedback. We are committed to improve the game, and while some of these fixes address some of the problems, we will probably revisit some of those solutions once we have better ones.
• We have improved the visibility of interactable objects in the adventure map. We realized that many players were having issues seeing them and was causing confusion in how to proceed with the demo. Here you have a glimpse of how interactable objects will look like when travelling the world of Eol.
[img]{STEAM_CLAN_IMAGE}/42278832/fb82c33dfff8c0d7c7efe6594c27188b305a2ccd.gif[/img]
• We fixed one problem with enemy units respawning in some of the combats
• We fixed a bug where players couldn’t cross adventure map tiles which were previously blocked, like the doors and the bridge you repair
• We made the Town Screen closing button more obvious and moved it to the bottom of the screen
• We fixed a problem where units were still displaying health and stamina bars after being defeated
• We added a voice volume bar in the options
• We made the quest log and the first dialogue “next” button to glow to let players know they are there
• We lowered the volume of the sound when a player hovers resources in the puzzle screen
• We fixed the team colors showing all as white
• We added a bunch of tooltips to help players navigate and understand some of the elements and mechanics of the game. From combat information about the units, to more information about how to use the mana refinery, to how to use the spell, to several more.
• We fixed a problem where some texts were showing in Chinese
• We fixed a problem where champions would not be usable in combat if they were defeated in previous combats and healed at the Alm.
• We fixed a game breaking problem where the game would freeze if the player lost a fight, not allowing them to start the demo again
• We fixed a problem where Mandy had only 1 health point in the fight to recover the Artifact
• We added a gold pick up next to the Alm in the final area in case players didn’t have gold, so they wouldn’t have to backtrack.
• We updated Prior’s combat SFX
• Players will also now draw one extra move card per turn based on some of the feedback we got.
• We disabled the view dwelling button from the army screen since players can’s see it…yet.
• We fixed the army tooltip staying forever if you close the army screen with ESC
• We fixed the unit bar not showing freshly added soldiers to the army
• We increased the speed of the projectiles from the Siren and Puppet Master ranged attacks
• We fixed a problem where sometimes damage display numbers would disappear
We know that there are still some issues out there that we want to address in future patches, but those will take longer due to the complexity of the systems associated with them.
For example:
• Lack of general tooltips, like the artefact or units, or during combat to see the positive, or negative effects applied to units
• We know the demo ends a bit abruptly and we are working on improving that
• The voice lines from Yorick have lower quality than the rest
• No save games yet
• Ultrawide screen is not yet fully supported
• It’s unclear what the AI is doing in its turn during combat, since there are no visuals provided for when they use special attacks. This can be specially confusing when they affect your units with status effects.
We want to close this by saying again thanks for your feedback, we were able to achieve all of this. We want to work with all of you to make Broken Alliance the very best version of what it can be. We are a very small studio with limited resources, so any and all feedback is extremely important for us and we will do our best to handle it, while trying to maintain our vision for the project as much as possible. At the same time, some things might take a bit longer because of it, so we ask for some patience.
Have fun out there and see you back in Eol!