Bright Memory: Infinite is currently under development!

Bright Memory

Bright Memory is a lightning-fast fusion of the FPS and action genres, created by one-man development studio FYQD using Unreal Engine. Combine a wide variety of skills and abilities to unleash dazzling combo attacks.

[h3]Hello everyone! After 4 months of intense work, I am extremely happy to announce that the main parts of Bright Memory Infinite has been completed. We will now move on to voice recording, soundtrack, porting, and debugging. I will provide you with further updates as development progresses. Please stay tuned![/h3] [img]{STEAM_CLAN_IMAGE}/34197373/286d3b5ec4d54564b8af82a8398505b7b4534067.jpg[/img] [h3]On 16th June(PDT), FYQD-Studio will be a part of GameSpot's live event -Play For All Livestreams-, with a new exclusive trailer to be shown. Please check it out.[/h3] For today, I would like to show you 4 brand new screenshots, which shows new elements, designs, and gameplay improvements. [img]{STEAM_CLAN_IMAGE}/34197373/b36a11ce3ce1116b6a3fbd52f0508de1932ac2d6.jpg[/img] I have added a new infiltration mission. It features an area under an abnormal phenomenon, where the electromagnetic interference of a black hole renders Shelia's weapons and power armor useless. Sheila is forced to search for other weapons to assassinate the enemies. The assassination scenes will be showed in third-person view. [img]{STEAM_CLAN_IMAGE}/34197373/11f40a834d7324501ace5cc108c4232dbfb00f74.jpg[/img] There are also multiple bosses that take on different forms during battle. Bright Memor's boss fight areas were too small, so I have made improvements on that and added breakable objects for Bright Memory: Infinite. The pagoda shown in the screenshot can be destroyed in realtime, which adds to the visual effects and tension of boss fights. [img]{STEAM_CLAN_IMAGE}/34197373/924f67ae688bff6e069604c42761e58c8f761ada.jpg[/img] At last year's GDC, I showed a gameplay video of an aircraft battle scene. That was created for the purpose of technical verification. In the completed version, you will have the ability to grapple and dance around the aircraft wings to defeat multiple enemies. [img]{STEAM_CLAN_IMAGE}/34197373/6e2ff30cb475ac00c3910b43b8d381d60b58fe31.jpg[/img] Finally, you can see Shelia speeding around in a vehicle. There will be exciting car chases in Bright Memory: Infinite where players will have avoid enemy fire while firing back with a turret. I have also added elements that will make driving difficult, such as wild animals around the map and uneven surfaces. I have also included a figure inside the vehicle that changes its expressions according to the speed at which you are travelling at, or any impact suffered by te vehicle. [h3] With the main parts of Bright Memory: Infinite completed, I will now work on voice recording, the soundtrack, debugging, and porting. The game is currently planned for release in 2021. And those who purchase Bright Memory before Bright memory: Infinite releases will get the sequel for free![/h3] On top of that, there will be a 20% discount on Bright Memory during the Indie Live Expo Sale on 5th June, so don't miss out on this opportunity! [h2]Playism[/h2] [url=https://playism.com]Visit the Playism Website[/url] [url=https://store.steampowered.com/developer/Playism]Follow us on Steam[/url] [url=https://twitter.com/playismEN]Follow us on Twitter[/url] [url=https://www.facebook.com/PLAYISM/]Follow us on Facebook[/url] [url=https://blog.playism-games.com/]Check out our blog[/url]