Bridge Crew Dev FAQ - The Next Generation DLC

[img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/27448922/c7f5eebe6f389265b0b7489d612904e1332a0463.png[/img] ** EDITED TO ADD CORRECTED PC RELEASE DATE ** Greetings Starfleet Officers! I am very pleased to report that our developers have been so excited to see your feedback that they have asked me to convey the following responses to you here in the Steam Community Hub. Without further ado... [b]When is it available?[/b] Available on PS4 on May 22. Available on PC (Oculus and Steam) on July 24. [b]What is the price of the DLC?[/b] The Next Generation DLC will be available for $14.99 in North America and €14.99 in European countries with price varying accordingly by region and currency. As a DLC product, it naturally requires the original Star Trek: Bridge Crew game [b]Does it support VR and non-VR gameplay?[/b] As with the base game, it supports both VR and non-VR game play. [b]How will multiplayer work with the DLC? Will all players in a party need to have the DLC to play the new content?[/b] All players in a party will need to have ownership of the DLC to be able to play the content together. [b]Does the DLC include IBM Watson powered voice recognition?[/b] Support of the IBM powered voice recognition feature for Star Trek: Bridge Crew has been extended through the end of 2018. This functionality for the DLC content is being added in a patch shortly after launch of the DLC, largely to support the functionality for the 1701-D bridge including the new Operations role. [b]Will the new Patrol and Resistance modes be available for all three playable ships or just the Enterprise D?[/b] You will be able to play Ongoing Voyages in Patrol or Resistance mode using all 3 playable ships (U.S.S. Aegis, original U.S.S. Enterprise and TNG U.S.S. Enterprise-D). [b]Is the new Operations role available on the U.S.S Aegis or original U.S.S. Enterprise bridges?[/b] The new Operations role is only available on the bridge of the Enterprise-D. [b]Will the Enterprise-D bridge use the LCARS interface?[/b] All of the bridge positions on the Enterprise-D have been implemented with the iconic LCARS interface from the TNG series (including appropriate audio). [b]How authentic is the implementation of the Enterprise-D?[/b] Does it include appropriate colors and audio for phaser and torpedo fire? The development team at Red Storm has painstakingly recreated the 1701-D with the assistance of CBS to make it as authentic as possible. This has included recreating the bridge from blueprints and digital assets, use of authentic audio and of course the adaptation of the appropriate effects. All of this has been verified and approved by CBS and they have been a tremendous partner in bringing to life this experience. [b]Have improvements been made to the existing Ongoing Voyages?[/b] Yes, primarily in terms of bug fixes and variety in the generation of missions. [b]With the TNG Romulans added as a possible enemy to face in the DLC, has the classic Romulan Bird of Prey been added for the Original Enterprise bridge to face? [/b] Only the TNG era Romulans will be making their presence known in the trench at this time. [b]Is there a list of changes that are coming to the core game along with the DLC?[/b] There will be a patch shortly before the release of the DLC. This will include a variety of fixes to the game and it will prepare it for the addition of the DLC. Here is the change log: [list][*]Added Support for DLC. [*]Fixed issues with Ongoing Voyages modes to increase variety of locations used by mission generator. [*]Fixed some issues with controller prompts displayed in Training. [*]Changed how players switch stations on The Original Series Enterprise Bridge. Previously, some VR players would lose tracking while trying to switch, depending on their tracking setup. [*]Fixed multiple issues with Captain’s arm/hand animations in non-VR control modes. [*]Fixed issue with position of Captain’s clipboard for non-VR players on The Original Series Enterprise Bridge. [*]Added Science Info (flavor text) to all ships previously lacking it. [*]Fixed other minor bugs.[/list]