Breaking down our first gameplay teaser of INDUSTRIA 2!

INDUSTRIA 2

INDUSTRIA 2 is a narrative FPS adventure about a woman stranded in a parallel dimension. Explore, scavenge and fight your way through a mysterious boreal landscape consumed by an ever-hungry artificial intelligence to find a way home.

[img]{STEAM_CLAN_IMAGE}/44938115/4bb2c0365ebf5f72395ed2411ad993d2791d4580.jpg[/img] Hey everyone! Today we want to share exciting new gameplay for [b]INDUSTRIA 2[/b]! In fact, the first ever gameplay teaser so far. You can watch the gameplay right here: https://www.youtube.com/watch?v=JJlPJYXPU9E For this gameplay presentation, we prepared a number of cool new features, such as our new diegetic inventory, two new enemy types (one of which is human???) and player choice, slightly reminiscent of stealth/immersive sim games. Lets start with the inventory. [img]{STEAM_CLAN_IMAGE}/44938115/40e60824dad9c56c6888085a782ebfc2ee0e001d.jpg[/img] [b]INDUSTRIA 2[/b] is all about immersion. Apart from super detailed sound design, loads of atmosphere and detailed environments, we had one more nut to crack: UI. In the first game, we already tried to be as minimalistic as possible, but in the sequel, we finally have the skills to really pull it off, like we always imagined it. The inventory is the toughest case, as selecting weapons/tools, crafting and item management needs a lot of buttons to press, eg a lot of player input, normally solved through text UI elements. For [b]INDUSTRIA 2[/b] we're going for a fully diegetic inventory, placed directly on the floor in front of the player. The game does not pause, so you gotta be careful when you choose to open it as your vulnerable while managing your items. Naturally, the game environment will light the unrolled bag, but it also has a little lamp attached in case your finding yourself in a dark place (which there is plenty of). At the bottom, you can see two active weapon slots, scrollable without opening the inventory, and three active tool slots, for molotov cocktails and world items (also scrollable). You will only need to open the inventory, when swapping your two active weapons with two of the four stored weapons. Or if you want to swap the stack of grenades, with a stack of bandages. We are still playtesting this thing, but its already a lot of fun. Let us know what you think. [img]{STEAM_CLAN_IMAGE}/44938115/a3abbe8feb082ed56f0aa7768a7504920ffc4720.jpg[/img] In the gameplay teaser, you can also see these new spider type enemies, rushing the GDR Agents (red dudes) as soon as Nora shoots this weird tripod thingy. The GDR agents (more on them another time) set those tripods up to stop the spider enemies attacking them. Essentially, you can see two factions fighting each other, which is a concept we always wanted to introduce in the first game, but never were able to make it happen. Now its working though, and wow, this really adds so much to the game world. Nothing better than making two rivaling enemy factions distract each other, so we can play this area save. Talking about player choice: yes, this area could also be played differently, by attacking the agents straight and not even destroy the tripod (we call them Disruptors btw). We hope these things excite you just as much as they excite us. INDUSTRIA 2 is shaping up to be so much more complex on a game design level, we get happy everytime we open the editor. Have a great day and talk soon! David & the Bleakmill Team https://store.steampowered.com/app/2154070/INDUSTRIA_2/